- Major revamp to loot tables to improve general drop rates in Hell and Hell TZ. Should properly see more Orbs that previously had issues with their related treasure classes
- Adding in information about selling Standard of Heroes, dropped by Ubers, to spawn Diablo Clone in the General Tab of ModInfo panel
- You are now able to pick up multiple Hellfire Torch and Annihilus charms. Having two Annihilus/Black Soulstone or Hellfire Torch/Obsidian Beacon charms in your inventory will set your HP to 1.
- This is to address an issue when crafting torches, beacons or soulstones on a character that already has one as the craft would fail and consume the materials
- Resolved an issue where some cube crafts and corruptions weren't applying all modifiers
- Added in IAS to item upgrades for rings since FCR was an option already
- ITEM UPGRADE - Ring & Infusion Orb & Emerald & Gul-Rune & Rare Jewel = +8% Faster Attack Speed
- Summoner HP reduced across all difficulties
- Nihlathak HP increased across all difficulties to match new Summoner's HP values
- Raven Eye's cold arrow damage reduced
- Flying swords should now be slightly larger and easier to see
- Constricting Ring can now drop
- Reworked some under performing unique jewels. These changes are not retroactive to existing items.
- Items with increased requirements now show the proper string. (Increased instead of Reduced)
Tiger Eye
- Previously rolled 15-20% ED, 5-8 Max Damage
- Now rolls 40% ED, 15 Min Damage, 5-8% Deadly Strike
- Should now properly display Unique text color
Jade Facet
- Previously rolled 20-29 %ED, 8-10 Max Damage
- Now rolls 40% ED, 15 Max Damage, 5-8% Crushing Blow
Topaz Facet
- Previously rolled 25% Gold Find, 10-15% Magic Find, 25-50 Defense
- Now rolls +1-140 Lightning Weapon Damage, 24-28% Magic Find, 25-35% Lightning Resist, +1% Max Lightning Resist
Emerald Facet
- Previously rolled 27-34% ED, 15% IAS
- Now rolls +3-5% Increased Poison Skill Damage, +10-15 Dexterity, +25-35% Poison Resist, +1% Max Poison Resist
Sapphire Facet
- Previously rolled 37-40% ED, 15% IAS
- Now rolls +60-80 Cold Weapon Damage, +35-40 Mana, +2% Maximum Mana, +25-35% Cold Resist, +1% Max Cold Resist
Spinal Facet
- Previously rolled +37-40% ED, +12-15 Max Damage
- Now rolls +40% ED, +15 Min Damage, +5-8% Pierce
Amazon
- Updated descriptions and Synergy text for Penetrate to show that it receives additional bonuses per hard point.
Barbarian
- Tectonic Slam should now work better in areas with lots of wall collision like arcane sanctuary
- Tectonic Slam now allows for mana steal to help make ghosts less frustrating
- Battle cry range increased by 60%. Tooltip range and HD visual are not updated. We will revisit this in the future.
Druid
- Spirit of the Barbs now ignores Line of Sight. Monsters were hiding behind pillars to avoid it's nasty aura.
- Ravens base Max Hits increased from 3 to 5.
- Note: We still want this to be an active skill for summoner, but it is clear that it is causing some issues for players who choose to heavily invest in ravens early on but lack the FCR to sustain them
- Updated descriptions and Synergy text for Heart of Wolverin to show that it receives additional bonuses per hard point.
Necromancer
- Lower Resist description now properly states that it impacts only elemental attacks and not "magic" attacks
- - Updated descriptions and Synergy text for Bone Armor to show that it receives additional bonuses per hard point.