- Splash charm has been reworked to be a small nova centered on your target for more reliable AOE
- Curse durations now cap at 20s (impacts both player and enemy curses)
- Controller Stash background reworked to be consistent with inventory and look less out of place and cluttered compared to other controller UI elements.
- Some physical damage skills now have a small amount of added flat damage/level to make +skills a bit more useful and smooth out the leveling process. Exact values will likely still need further adjustments
- Skills include: Jab, Impale, Fend, Sacrifice, Zeal, Charge, Bash, Double Swing, Double Throw, Frenzy, Tectonic Slam, Concentrate, Berserk, Whirlwind, Feral Rage, Maul, Fury
- Impale has been reworked and now thrusts beyond your target, dealing damage in a line
- No longer causes extra durability loss
- No longer always hits
- No longer uninterruptible
- Max slow% reduced from 75% to 30%
- ED% reduced from 300% and 25%/level to 70% and 15%/level
- Attack speed massively increased (no longer uses the old attack sequence animation)
- Added synergies for Jab, Impale, and Fend
- Jab's %ED increased from -15% and 3%/level to 0% and 8%/level
- Charge duration increased to 30s from 15s for QoL
- Tectonic Slam has been slightly reworked:
- Spikes now deal 100% of source damage, up from 75%
- Spikes are no longer effected by Slow Missiles
- Number of spikes increased from 3 to 8 to make the area of effect more reliable
- Now usable with polearms
- Battle Cry tooltip updated to reflect that it reduces enemies' Physical Damage Reduction
- Fire Claws reworked into an AOE on-hit Fire-based attack:
- Doesn't work with splash charm because AOE is built into the skill
- Damage curve adjusted to fit the skill's new role.
- Skill level 29+ has a substantial damage bonus
- Ravens mana cost adjusted from flat 6, to scale at higher levels:
- level 1, 3.2 mana
- level 10, 5.5 mana
- level 25, 9 mana
- level 41, 13 mana
- level 76, 21.7 mana
- Decreased Spirit of Barbs HP/lvl
- Increased HP/lvl for Heart of the Wolverine, Oak Sage, and all Vines for Hell only
- Fixed Carrion Vine aura giving an extraordinary amount of mana regen. It now provides an aura of 5% mana regen +5/lvl
- Fixed carrion vine aura not giving hpregen. It now provides 5 replenish + 5/lvl
- Revive monster velocity decreased from +200% to +130%
- Fire Golem aura adjusted to use Golem Mastery as a synergy instead of +aura skill level to prevent the skill from being capped earlier than intended
- Golem tooltips updated to show the damage bonus from Golem Mastery
- Raise Skeleton now properly shows the %dmg increase from Raise Skeletal Mage
- Vengeance reworked to apply scaling tri elemental damage based on skill level and synergies.
- Now works with splash charm
- No longer reliant on weapon damage for elemental damage
- Skill lvl 29+ has a high damage curve
- Hell Grotesque family changes:
- %PDR reduced from 66% to 55%
- HP reduced slightly
- Spawnling's HP reduced slightly
- Hell Regurgitator family changes:
- Max HP reduced by 17% to make their HP more consistent
- Doom Knight's max melee damage reduced by 20% to reduce variance
- Abyss Knight and Oblivion Knight's melee damage reduced by 15%
- Arsenal and Shenk LTs no longer always spawn with Extra Strong
- Smith/Hephasto Swords, Tormented Sisters, and Shenk LT's can no longer spawn with auras
- Desecration Sigil (Unique Sparkling Ball):
- Granted oSkill Grim Ward changed to Decrepify
- Shapeshifter (Unique Silver-Edged Axe):
- Reduced Shape Shifting from 10-15 -> 5-7 to be within bit size limits
- Mosaic "50% Chance not to consume charges" affix made available on magic, rare, and crafted Assassin weapons
- Non-starter Wands/Javelins should no longer start at reqlvl 7
Details and thoughts #655
Fortress of Morpheus
- Added +40% Increased Chance to Block
- Added +25% Faster Block Rate
Owlbear's Attack
- Name Change: Fury of the Owlbear
- 12% chance to cast level 8 Nova on striking -> level 50 Nova
- Added +40% Increased Attack Speed
- Attacker Takes Damage of 75-128 -> 15% Chance of Open Wounds
- +200-300% Enhanced Damage -> +275-325% Enhanced Damage
- +15% Requirements -> -15% Requirements
- Socketed 1-2 -> Socketed 1-3
Call of the Kindred
- +2 to Summong Skills (Druid)
- +20% Faster Hit Recovery
- +1.25 p/Clvl to Life
- +1.25p/Clvl to Mana
- +3-5 to Summon Spirit Wolf
- +3-5 to Summon Fenris
- +3-5 to Summon Grizzly
- +200-240 Defense
Ravings of the Mad
- +2-4 to Poison and Bone Skills
- +25% Faster Cast Rate
- +25% Faster Hit Recovery
- +3-5 to Poison Nova
- +3-5 to Corpse Explosion
- +3-5 to Poison Explosion
- +150-225 Defense
- +15 to All Resistances
Braced for Battle
- Added +35 to All Resistances
- Added +40% Increased Chance to Block
Blindsight
- Added 18% Chance to cast Dim Vision on Striking
- Added -13 to Light Radius
Pull of Darkness
- +25% Faster Block Rate -> +25% Faster Cast Rate
- +25% Increased Chance to Block -> Removed
- Added +5-7 to Bone Spear
- Added +2-3 to Bone Prison
Prancing Pike
- Added +40% Faster Run/Walk
- Added +5 to Vigor (oskill)
- +150-200% Enhanced Damage -> +250-350% Enhanced Damage
- +35-50 Life after Each Kill -> +15-20 Life after Each Kill
- Socketed [1] -> Removed
Enchanted Blades
- Name Change: Skaadi's Claws
- Added +50% Chance not to Consume Charges on Finishers
- +1-2 to Shadow Disciplines -> +2-3 to Martial Arts
- +3 to Battle Command -> +3 to Cold Mastery
- Added +20% Increased Attack Speed
- Adds 75-200 Magic Damage -> 15-20% Cold Skill Damage
- Added +3-5 to Blades of Ice (Assassin Only)
- 25% Magic Resistance -> +3 to Cold Mastery (oskill)
- Level 80 -> 86 / Req 76 -> 86
Everkeeper
- Ignore Target's Defense -> 40% Chance of Crushing Blow
- Replenish Life +20 -> 9% Life Leech
Oracle's Riddle
- +1-3 to All Skills -> +1-2 Sorceress Skills
- +7 to Valkyrie -> Removed
- Added +2-4 to Zeal
- +50% Faster Block Rate -> +20% Bonus to Attack Rating
- +25-35% Increased Chance of Blocking -> +175-225% Enhanced Damage
- +20 Mana Stolen per Hit -> +9% Life Leech
Paladin's Quest
- +20% Increased Attack Speed
- +20% Faster Hit Recovery
- +2-3 to Holy Shield
- +2-3 to Smite
- +15 to All Attributes
Nameless Horror
- 10% Chance to cast level 20 Howl when struck -> 20% Chance
- +8 to Blood Golem
- +5 to Golem Mastery
- Level 15 Bone Prison Charges -> Added +40% Increased Attack Speed
Insight of the Ancients
- +2 to Barbarian Skill Levels -> +2 to All Skills
- +100-140% Enhanced Defense -> +200-250% Enhanced Defense
- +40 to Energy -> +20 to All Attributes
- Added +2-4 to Battle Orders
- Added +2-4 to Battle Command
- Added +20% Bonus to Attack Rating
- Level 77 -> 86 / Req 80 -> 86
Call of the Wild
- +2 to All Skills -> +2-4 to Shapeshifting Skills
- +25-50% Enhanced Damage -> Adds +30-60 Weapon Damage
- +6 Life Stolen per Hit -> 6% Life Leech
- +7 to Spirit Wolf -> +3-5 to Werewolf
- +7 to Summon Fenris -> +3-5 to Fury
- +7 to Summon Grizzly -> 3-5 to Feral Rage
- Added +20% Faster Hit Recovery
Patron of Perversity
- +2 to Druid Skill Levels -> +2 to All Skills
- Prevent Monster Heal -> 50% Pierce
- +4-7 to Shapeshifting Skills (Druid Only) -> +6 to Fanaticism (oskill)
Lich Dagger
- Name Changed: Forbidden Rites
- 25% Faster Cast Rate -> 30% Increased Attack Speed
- Fire, Lightning and Cold Skill Damage (15%) -> Fire, Lightning and Cold Skill Damage (15-20%)
- Added 60 Weapon Lightning Damage
- Added 120 Weapon Cold Damage
- Added 200 Weapon Fire Damage
- Disabled Magic Suffix 'Of Traveling' (FRW, Stamina Drain Reduction) as it became a duplicate of suffix 'Of Speed' when stamina drain was removed
- Chest upgrades now properly apply % absorb instead of flat absorb
- Repair recipes should now work on unique quivers. Note: There is a limitation that prevents repairing above 255 quantity
- Fixed FCR Weapon crafts to correctly roll a range of 20-30 (was previously always rolling 30)
- Added Amethyst as a required reagent for end-game IAS weapon crafts to bring it in-line with other, similar weapon crafts
- Removed erroneous Item Craft recipes for weapons that were causing conflicts
- New Item Upgrade recipe for Weapon: %ED + AR + Knockback
- New Craft recipe for Gloves: +1 to [Class Tab] skills, FCR
- New Craft recipe for Gloves: +1 to [Class Tab] skills, IAS
- Sanctuary Aura on Equip items will now properly work on the mercenary
- Wicked Impulse capitalization corrected
- Fixed a bug for controller when using the staff alter to open the path to Duriel
- Tiger Eye unique jewel should now properly have unique colored text
- Amazon Javelins should now spawn with replenish as intended
- Fixed ExpRatio at level 77 to be in-line with other levels