¶ Passive and Magic
Inner Sight
- Now also applies 5 + 1% per soft point of physical damage reduction to enemies
- This change affects A1 Mercenary
Penetrate
- Now also grants 6 + 2% per hard point elemental penetration (fire, cold, lightning, poison)
¶ Bow and Crossbow
Magic Arrow
- Gains 1 missile per 3 hard points in Multiple Shot
- Gains Flat Magic Damage Per Level
Fire Arrow
- Gains 1 missile per 3 hard points in Multiple Shot
- Min/Max Starting Damage Increased
- Gains increased fire damage per level
Cold Arrow
- Gains 1 missile per 3 hard points in Multiple Shot
- Min/Max Starting Damage Increased
- Gains increased fire damage per level
Multiple Shot
- Now deals full weapon damage
- Synergy reduced to keep the overall damage at similar values
¶ Javelin and Spear
Jab
- Added 6% Damage Synergy from Impale and Fend
- Gains Flat Physical Damage Per Level
Poison Javelin
- Missile Speed increased and the trail isn't as dense
- Poison Length is now a flat 2 seconds
- Damage adjusted so the skill is effective at single target fighting
Impale
- Skill Reworked to use attack speed and normal attack animations
- Fires a missile in a straight line when attacking that damages enemies
- No longer costs increased durability
- Now uses attack rating and is not flagged for “Always Hits”
- Added 6% Damage Synergy from Jab and Fend
- Gains Flat Physical Damage Per Level
Plague Javelin
- Poison Clouds are bigger and spread faster for AoE clearing
- Damage reduced to facilitate the goal of being an AoE focused skill
Fend
- Added 6% Damage Synergy with Jab and Impale
- Gains Flat Physical Damage Per Level