Bash, Double Swing, Double Throw, Frenzy, Tectonic Slam, Carnage, Berserk and Whirlwind now have a small amount of added flat damage/level to make +skills a bit more useful and smooth out the leveling process.
Howl
- Has been reworked into a short-range cone effect that does physical damage
- Synergy bonuses from all shout based skills
War Cry
- Now deals a small echoing shockwave from each target hit for a percentage of the skills damage
- Skill curve has been redone
- Synergy bonus extended to include the other Shout-based skills
Battle Cry
- No longer reduces enemy defense
- Now reduces enemy physical damage reduction
- These changes also apply to the 2H Act 5 merc that uses Battle Cry
Shout
- Duration synergy extended to include all Shout-based skills
Battle Orders
- Duration synergy extended to include all Shout-based skills
Battle Command
- Duration synergy extended to include all Shout-based skills
Deadly Treasures (Replaced Mace Mastery)
- Replaces Mace Mastery
- Gain 25 + 4% per level MF
- Gain 41.25 + 6.6% per level GF
¶ Combat Masteries -> Masteries and Throwing Skills
Melee Mastery (Replaced Sword Mastery)
- Melee Mastery has condensed Sword, Axe, Mace, Polearm, and Spear Mastery into one Skill
Throwing Mastery
- Required level to 1 from 6
Shield Mastery (Replaced Axe Mastery)
- Increases Faster Block Rate
- Increases Chance to Block %
- Each skill requires a throwing weapon and doesn't use a second throwing weapon though they can be used while dual-wielding.
Unstoppable Force (Replaces Pole-Arm Mastery)
- Level 1
- High weapon damage, slow moving projectile that pierces enemies and always hits
- Hits the same enemy multiple times
Winters Gambit (Replaces Spear-Mastery)
- Level 12
- Throws multiple projectiles that travel for a short distance ignoring collision and then home in on random "nearby" enemies and zips to them to deal weapon damage and cold damage
- Inspired by Storm Crows from Median by Brother Laz
- Skill that engages you and rewards positioning, don't hug the monster unless it is alone if you want to hit it. The skill likes to chase further enemies.
Chasm Break (Replaces Increased Stamina)
- Level 24
- Throw a weapon that appears to teleport into an enemy and causes of rocks to fall on them for a short period dealing periodic weapon damage to enemies nearby the target
- Credit to ESR celestialray for the missiles.txt entry and Median by Brother Laz for the inspiration from Rock Shower
Madawcs Fury (Replaces Grim Ward)
- Level 30
- Enhances player throwing damage
- Adds flat cold damage to attacks
- Enhances AR
- Gives you a cool glow created for the skill
Double Swing
- Required level is now 1
- Synergies have changed to Double Throw and Frenzy
Stun →Tectonic Slam
- Replaces Stun Skill
- Tectonic Slam slams your target and causes a shockwave that unearths the ground, damaging the target and enemies behind it
- Tectonic Slam cannot trigger Leech effects, but it can proc Chance To Cast (CtC) skills
- Tectonic Slam requires a "Slam" weapon. Slam weapons include: Two-handed Swords, Maces, Axes, Polearms, or Staves
- Unaffected by Slow Missiles
- Fires 8 rows of spikes that deal 100% of weapon damage
- Has a 20% damage synergy with Bash
- seismictrail.json missile provided by hida8633734
Leap
- Baseline minimum distance increased from 4 to 8 (as in D2R 2.4)
- Speed of the leap motion increased to 175% (as in D2R 2.4)
- Leap now has a minimum jump height and duration
- Tooltip updated to now display Knockback Radius
- Tooltip updated to now display Leap motion speed
- Leap gains +5% speed from itself as synergy
- Leap is now uninterruptible
Leap Attack
- Speed of the leap motion increased to 175% (as in D2R 2.4)
- Leap synergy added to Leap Attack. Increases leap motion by +2%
- Leap Attack now has a minimum jump height and duration
- Attack Rating baseline increased from 50% to 100%
- Attack Rating per level increased from 15% to 20%
- Tooltip updated to now display Leap motion speed
- The Barbarian now deals extra physical damage to surrounding enemies within a range of 4.6 yards when landing from a Leap Attack. Damage scales per level
- Leap synergy bonus applies to the AoE damage in addition to the attack (added +10% damage from Whirlwind synergy for it to not fall off too quickly)
- Increased mana cost of Leap Attack from 9 to 10
- Leap Attack will be performed even when targeting adjacent enemies (used to perform a basic attack)
- Leap Attack is now uninterruptible
Concentrate → Carnage
- Reworked into a new skill named carnage which spawns a gore filled tornado when you strike an enemy and uses their bones as projectiles
- Fires 8 spikes out in a small nova that then seek out nearby enemies and strike them
- Has a 10% damage synergy with Bash and Berserk
Whirlwind
- AR/lvl for Whirlwind bumped to match Berserk and Tectonic Slam