Bash, Double Swing, Double Throw, Frenzy, Tectonic Slam, Carnage, Berserk and Whirlwind now have a small amount of added flat damage/level to make +skills a bit more useful and smooth out the leveling process.
Howl
- Has been reworked into a short-range cone effect that does physical damage
- Synergy bonuses from all shout based skills
War Cry
- Now deals a small echoing shockwave from each target hit for a percentage of the skills damage
- Skill curve has been redone
- Synergy bonus extended to include the other Shout-based skills
- Does not stun
Battle Cry
- No longer reduces enemy defense
- Now reduces enemy physical damage reduction
- These changes also apply to the 2H Act 5 merc that uses Battle Cry
- Capped lowering enemy damage to 50%.
- Removed Battle Cry from being castable while shifted.
Shout
- Duration synergy extended to include all Shout-based skills
- Changed from 100% base Defense and 10%/lvl to 50% base and 5% per level.
Battle Orders
BO HP buff stacking with all the other available HP% buffs and the increased life gained through the mod meant it provided an extraordinary amount of life in some cases.
- Duration synergy extended to include all Shout-based skills
- HP/Mana/Stamina baseline changed from 35% to 10%.
- HP and Mana % changed from 1% per level to 2% per level (previously 5% per base level and 1% per soft level).
Battle Command
- Duration synergy extended to include all Shout-based skills
Deadly Treasures (Replaced Mace Mastery)
- Replaces Mace Mastery
- Gain 25 + 4% per level MF
- Gain 41.25 + 6.6% per level GF
¶ Combat Masteries -> Masteries and Throwing Skills
Melee Mastery (Replaced Sword Mastery)
- Melee Mastery has condensed Sword, Axe, Mace, Polearm, and Spear Mastery into one Skill
Throwing Mastery
- Required level to 1 from 6
Shield Mastery (Replaced Axe Mastery)
- Increases Faster Block Rate
- Increases Chance to Block %
- Defense% baseline changed from 30% to 10%.
- Defense% per level changed from 10% at all levels to 10% per base level and 3% per soft level.
- Diminishing returns max decreased from 80% to 50%.
Melee mastery provides a ton of damage% and attack rating% as well as crit chance. Due to how the diminishing returns formula works, you hit near max crit chance after only a few levels.
This change incentivizes Barbarians to put points into it (if you were melee you already did), and limits its full power as an oskill.
- Crit chance changed from diminishing returns up to 35% to 10% baseline + 1% per base level.
- Each skill requires a throwing weapon and doesn't use a second throwing weapon though they can be used while dual-wielding.
Unstoppable Force (Replaces Pole-Arm Mastery)
- Level 1
- High weapon damage, slow moving projectile that pierces enemies and always hits
- Hits the same enemy multiple times
- Increased Hit Delay to nerf multi-hit slightly.
- % Damage per level 16-25 down to 8% from 10%.
- % Damage per level 26+ down to 11% from 15%.
- Synergy down to 8% from 10%.
- Missile speed increased slightly
Winters Gambit (Replaces Spear-Mastery)
- Level 12
- Throws multiple projectiles that travel for a short distance ignoring collision and then home in on random "nearby" enemies and zips to them to deal weapon damage and cold damage
- Inspired by Storm Crows from Median by Brother Laz
- Skill that engages you and rewards positioning, don't hug the monster unless it is alone if you want to hit it. The skill likes to chase further enemies.
- Lowered range and search range slightly for a better feel for aiming.
- Updated base missiles count from 2 to 3.
Chasm Break (Replaces Increased Stamina)
- Level 24
- Throw a weapon that appears to teleport into an enemy and causes of rocks to fall on them for a short period dealing periodic weapon damage to enemies nearby the target
- Credit to ESR celestialray for the missiles.txt entry and Median by Brother Laz for the inspiration from Rock Shower
- Reduced life steal efficiency for skill to 10%.
- Character sheet reflects weapon damage alone until synergies are applied on throw.
- Reduced initial weapon damage from 75% to 62%.
- Area of effect visual reduced to represent damaging area better
Korlics Fury (Replaces Grim Ward)
- Level 30
- Formerly Madawcs Fury
- Enhances player throwing damage
- Adds flat cold damage to attacks
- Enhances AR
- Gives you a cool glow created for the skill
Double Swing
- Required level is now 1
- Synergies have changed to Double Throw and Frenzy
Stun →Tectonic Slam
- Replaces Stun Skill
- Tectonic Slam slams your target and causes a shockwave that unearths the ground, damaging the target and enemies behind it
- Life steal added to skill at 10% efficiency.
- Tectonic Slam requires a "Slam" weapon. Slam weapons include: Two-handed Swords, Maces, Axes, Polearms, or Staves
- Unaffected by Slow Missiles
- Fires 8 rows of spikes that deal 100% of weapon damage
- Has a 20% damage synergy with Bash
- seismictrail.json missile provided by hida8633734
- Does not work while shifted
- Checks AR for missile hits.
- Made tectonic slam projectile faster
Leap
- Baseline minimum distance increased from 4 to 8 (as in D2R 2.4)
- Speed of the leap motion increased to 175% (as in D2R 2.4)
- Leap now has a minimum jump height and duration
- Tooltip updated to now display Knockback Radius
- Tooltip updated to now display Leap motion speed
- Leap gains +5% speed from itself as synergy
- Leap is now uninterruptible
Leap Attack
- Speed of the leap motion increased to 175% (as in D2R 2.4)
- Leap synergy added to Leap Attack. Increases leap motion by +2%
- Leap Attack now has a minimum jump height and duration
- Attack Rating baseline increased from 50% to 100%
- Attack Rating per level increased from 15% to 20%
- Tooltip updated to now display Leap motion speed
- The Barbarian now deals extra physical damage to surrounding enemies within a range of 4.6 yards when landing from a Leap Attack. Damage scales per level
- Leap synergy bonus applies to the AoE damage in addition to the attack (added +10% damage from Whirlwind synergy for it to not fall off too quickly)
- Increased mana cost of Leap Attack from 9 to 10
- Leap Attack will be performed even when targeting adjacent enemies (used to perform a basic attack)
- Leap Attack is now uninterruptible
- Fixed leap attack not dealing AoE damage
Concentrate → Carnage
- Reworked into a new skill named carnage which spawns a gore filled tornado when you strike an enemy and uses their bones as projectiles
- Tornado is still visual only and spawns on swing.
- Spikes spawn on weapon swing instead of after tornado animation finishes.
- Swing is full weapon damage.
- Fires 8 spikes out in a small nova that then seek out nearby enemies and strike them (each projectile carries 50% weapon damage)
- Has a 10% damage synergy with Bash and Berserk
- Does not work while shapeshifted
- Reduced life steal efficiency for skill to 10%.
Whirlwind
- AR/lvl for Whirlwind bumped to match Berserk and Tectonic Slam
- Damage scaling per level increased to 10% from 5%.
- Synergy increased to 5% from 4%.
- Note: Due to how much of this skill is hardcoded, we are unable to make any major changes to it