This build is a high-damage variant of the classic Holy Fire Paladin, often referred to as "Dragon Paladin" or "Dragondin". With the upgraded runewords and corrupted gear in Reimagined, it can handle both solo and full-party (8-player) zones with ease — including bosses and torch runs.
Solo clearing speed: Insane. Most mobs die before they even reach you.
8-player viable: Surprisingly effective with proper gear setup.
Torch boss killer: Clears torch bosses effortlessly.
Minimal microplay: Great for players who prefer low mechanical input.
Mobs melt instantly from Holy Fire aura.
Pure dopamine gameplay – perfect for fast solo farming.
Still holds strong in full party, thanks to amplified Fire damage and Conviction from Merc.
Bosses go down fast even in Hell difficulty.
Hand of Justice (Phase blade)
Grants Level 16 Holy Fire aura when equipped.
-20% to Enemy Fire Resist.
Corruption: 20% Faster Cast Rate, -10% Enemy Resist (Optional).
Upgrade: +Fire Damage (x5)
Witch-Hunter’s Hideout (Unique Coronet → Upgraded to Diadem)
+1 All Skills, up to +15% All Elemental Damage.
Corruption: IAS +10%, FCR +10% (Not ideal, but works).
Upgrade: Durability (optional, since +skills aren’t crucial for this build).
Dragon Scale (Unique)
Level 12 Holy Fire aura.
+25% Fire Skill Damage, -20% Enemy Fire Resist.
Better than Dragon runeword due to offensive stats.
Upgrade: +Max Res All, +All Res (x5)
Inferno (Unique)
Grants Level 17 Holy Fire aura.
+Fire Skill Damage, -20% Enemy Fire Resist.
Corruption: +1 All Skills (great but optional).
Upgrade: +Max Res All, +All Res (x5)
Flame of Summer (Set Greaves)
+Fire Skill Damage, -15% Enemy Fire Resist.
Corruption: Cannot Be Frozen (ideal).
Upgrade: Life on Kill (for sustain)
Burning Soul
+10–15% Fire Skill Damage, -Enemy Fire Resist.
Corruption: FCR +5%, +5% Elemental Damage.
Upgrade: up to you
Crafted Belt
+All Skills, +5–10% Elemental Skill Damage.
Prioritize 10% Elemental Skill Damage.
Upgrade: +All Stats, +All Res (x3)
Corruption coil Set
+5 All Skills, +40% All Elemental Damage.
Comes with harsh penalties – make sure to offset with charms.
Use All Res charms to balance resists.
Charms: Focus on Large Charms with +Fire Damage or -Enemy Fire Resist.
Sockets: Fill all sockets with Fire Jewels.
Act 5 Merc recommended
Weapon: Infinity
Even though Conviction is already active, this ensures consistent 1-shot damage while teleporting.
Helmet: Prowess in Battle
Grants Level 6 Fanaticism, improving attack speed.
Armor: Sacred Aura (Set Sacred Armor)
Grants Level 5 Salvation Aura, helping your poor resistances.
Strength: Enough to equip gear.
Dexterity: Enough for 75% block with Holy Shield active.
Vitality: Dump all remaining points here.
Energy: None.
Holy Fire Synergies: Max Resist Fire, Salvation.
Offensive Auras: Max Conviction.
Combat: 1 point Zeal, rest into Holy Shield.
IAS: Minimum 23%.
FCR: Aim for 75% for smooth teleporting.
This upgraded Dragon Paladin is not just a solo farming machine — it can comfortably clear 8-player zones and torch runs as well. Despite the heavy penalties from corrupted gear, clever charm setup and merc synergy make it a reliable, powerful, and satisfying build to play.
If you love Paladins and flashy screen-clearing builds, this might be your new main.