All skill pre-requisites have been removed
Reworked to be a more "active" skill for a summoner druid
Now deals splash damage
Now has synergy with all druid summon skills
Cap raised to 10 and hits reduced to 3
Velocity adjusted by +5
Small amount of attack speed gained per level
Petmax changed to lvl instead of blvl (any level vs base levels)
No longer has AR/HP/Defense synergy with Dire Wolf or Grizzly. Previous synergies are now baked into the skill scaling
Max wolves has been reduced from 10 to 5
Now has a chance to cast cold twisters on hit
Now inherits the players cold pierce stat
Now has a synergy with all cold and wind elemental skills
Petmax changed to lvl instead of blvl (any level vs base levels)
Adjusted synergies to accept the cold spells or other summons up to a max of 100 for Zoo viability.
Adjusted damage curves to round out the early and end game better.
No longer has has AR/HP/Defense synergy with Spirit Wolf or Grizzly. Previous synergies are now baked into the skill scaling
Max wolves has been reduced from 5 to 3
Now deals fire damage on hit
Now has a chance to cast fire storm on hit
Now inherits the players fire pierce stat
Now has a synergy with all fire elemental skills and fire claws
Tooltip corrected for max wolves
Petmax changed to lvl instead of blvl (any level vs base levels)
Adjusted synergies to accept the fire spells or other summons up to a max of 100 for Zoo viability.
Adjusted damage curves to round out the early and end game better.
No longer has has AR/HP/Defense synergy with Spirit Wolf or Dire Wolf. Previous synergies are now baked into the skill scaling
Max bears increased to 2 at 10 hard skill points.
Now has a chance to cast shockwave on hit
Now has a synergy with all physical shapeshift skills
Petmax changed to lvl instead of blvl (any level vs base levels)
Adjusted synergies to accept the physical shapeshifting spells or other summons up to a max of 100 for Zoo viability.
Adjusted damage curves to round out the early and end game better.
HP% Aura now scales from base 5 to 100% max
Reworked to be more attractive to all builds
%DMG per reduced
Now gains %IAS and %FCR per hard point
No longer provides Thorns aura
Now provides an aura that reduces fire, lightning, cold, poison, and physical resistance of nearby enemies
Now inherits the Player's poison pierce stat
Synergies are now 15% from Rabies and Toxic Fangs from 20% from Rabies
Now regenerates both HP and Mana at increased rates
Grants a 5 replenish and 5% mana regeneration aura that gains an additional 1 per level up to 25%
Now does an AOE physical dot damage based on the floor animation of vines
Synergizes with all summons for +10% damage.
Changes were made to encourage more build diversity between which spells to use
Synergies were changed from the previous limitations to now work with ALL elemental skills (e.g. Fissure can gain more fire damage from Tornado)
Pre-requisites have been removed (level requirements still exist)
Damage increased to be a usable primary spell
Gains additional projectiles and travels further with level
Fixed tooltip lying about damage
Note: There is a slight discrepancy between char sheet and tooltip damage due to how accurate these calcs are for damage over time
Damage increased to be competitive with other options
Fire trail should now properly deal damage and scales much higher
Travels faster and no longer stops when hitting a large enemy
Chance for knockback reduced from 50% to 10%
Now uses a scaling mana curve
Late game damage increased
Now uses a scaling mana curve
Late game damage increased
Gains duration synergy from all elemental skills and additional duration per level
Damage increased to be a usable area clear spell
Gains additional projectiles with level
No longer gains stun duration from arctic blast
Now uses a scaling mana curve
Late game damage increased
Now uses a scaling mana curve
Damage tick rate and missile size increased to make the skill more reliable
Gains duration synergy from all elemental skills and additional duration per level
Frozen/Chilling/Shiver Armor, Enchant, Energy Shield, Battle Cry, Bone Armor, Cyclone Armor, Burst of Speed, Fade, Venom, Holy shield, Find Potion, Find Item are now castable in druid shapeshift
No longer increases shapeshifting duration
HP% changed from 20 + 5% per level to: 5% from base levels and 1% from soft levels.
No longer has a limited duration
Baseline HP% lowered from 25% to 10%.
Attack rating baseline lowered from 50 to 10.
Attack rating gained per level lowered from 15% to 3%.
New synergy with Lycanthropy:
+1% chance to dodge melee and missile attacks while attacking/standing still per 2 levels.
No longer has a limited duration
Baseline HP% lowered from 75% to 50%.
Damage% baseline lowered from 55% to 20%.
Damage per level changed from 15% at all levels to 10% per base level and 5% per soft level.
Defense% baseline increased from 40% to 50%.
Defense% per level changed from 10% at all levels to 5% per base level and 2% per soft level.
New synergy with Lycanthropy:
+5% Physical damage reduction per 8 levels.
Duration now scales with levels in Lycanthropy
Minor flat damage added across all skill levels
Duration now scales with levels in Lycanthropy
Minor flat damage added across all skill levels
Fire Claws reworked into an AOE on-hit Fire-based attack that doesn't work with the splash charm
Plague now also reduces enemy poison resistance by 20%
Synergies updated to 15% from Poison Creeper and Toxic Fangs from 20% from Poison Creeper
More aggressive spread and jump radius
Reworked into high damage single target killing poison skill
Has a 15% synergy with Rabies and Poison Creeper
Now deals damage in an area around the user
AR Check for Missile Hits.
Uses Attack Speed Breakpoints.
Gains 10% synergy from Maul.
Requires Bear/Polar Bear.
Granted by the set: Panda's Polar Adventure
New synergy with Lycanthropy:
+5% Physical damage reduction per 8 levels.
Damage% baseline lowered from 55% to 20%.
Damage% per level to 10%.
Defense% baseline to 50.
Defense% per level to 5.
HP baseline to 50%.
IAS
FRAMES
0
12
9
11
22
10
40
9
71
8
131
7
Feral Rage, Maul, Rabies, Fire Claws, Hunger, Shockwave, Polar Claws