Information regarding various special items and where they have a chance to drop and information on what designation each type of monster is considered when looking for loot.
Item in parentheses is the orb the boss drops on the quest completion kill or the first kill in every difficulty.
Item in parentheses is the target-farmable key the boss drops.
The letter in parentheses corresponds to the bosses rune tier. These bosses do drop more runes on lower player settings.
These are special monsters that guard various bosses throughout the game. They are listed by name followed by the boss they currently guard.
These are super uniques with their own loot tables.
Super uniques are named bosses that always appear in a certain map and/or location, such as A1 Stony Field's Rakanishu or Act 5 Frigid Highlands Rectifier. They have gold names and a set property or two in addition to random properties.
Uniques are randomly generated leaders of a pack of minions that spawn in an area as you explore it. They have gold names and random properties.
A group of three monsters that spawn in an area as you explore it that have blue names.
This is a legend for the table below:
Category | Norm | NM | Hell | Norm TZ | NM TZ | Hell TZ |
---|---|---|---|---|---|---|
Act Boss | - | S | S | C | S C I | S C E R I |
Key Boss, Rune Boss & Lieutenant | - | - | - | C | S C I | S C E R I |
Special Unique | - | - | - | C | S C I | S C E R K I |
Super Unique & Unique | - | - | - | - | S C I | S C E R K I |
Champion | - | - | - | - | S C I | S C I |
This table is for the rune bosses listed above and the counts are expected rune drops when the /players count is = 1 though there is a slight varianc. In addition to these "guaranteed" runes, they can drop any rune up to the area level or TZ area level off of the generic loot tables.
Rune Bosses | Max Rune | Count | TZ Count |
---|---|---|---|
L Norm | Thul | 2 | 2 |
L NM | Ko | 2 | 3 |
L Hell | Vex | 2 | 3 |
H Norm | Dol | 2 | 2 |
H NM | Um | 2 | 3 |
H Hell | Lo | 2 | 3 |