- All curse durations normalized to a maximum of 5 seconds, Terrify and Charm, or 25 seconds, the rest.
- All curses prerequisite skills removed
Golem Mastery
- Now provides a bonus to each golems unique aura as well as providing base stat increases
Raise Skeleton
- Now deals 50% of damage as splash damage to enemies surrounding their targets
- Maximum count is now capped at 14
- 10% damage synergy with Skeleton Mastery added
Raise Skeleton Mage
- Reworked and given new missiles. Cold > Glacial Spike, Fire > Fire Ball, Lightning > Lightning, Poison > Bone Spear (as physical damage)
- Synergy moved to missiles off of skill level to facilitate scaling into the end game properly
- 10% damage synergy with Raise Skeleton added
- 5% damage synergy with Skeleton Mastery added
Clay Golem
- Reworked so that synergies are baked into the base skill for damage and attack rating
- Can now summon 2 at skill level 20+
- Now casts “Defiance” aura whose level is determined by hard points up to a max level of 13
- Gains flat damage as a synergy with Golem Mastery
Blood Golem
- Reworked so that synergies are baked into the base skill for damage and attack rating
- Can now summon 2 at skill level 20+
- Now casts “Blood Magic” aura on the player causing spells to cost life instead of mana (this was removed from Succubi and Baal).
- Now casts “Magic Mastery Aura” which benefits skills that deal magic damage 10 + 1% per level to maximum of 50% (Necromancer spells only for now.)
- Gains flat damage as a synergy with Golem Mastery
Iron Golem
- Reworked so that synergies are baked into the base skill for damage and attack rating
- Aura changes from flat damage return to percent damage returned with a base of 150 + 15% per soft level
- Gains flat damage as a synergy with Golem Mastery
Fire Golem
- Reworked so that synergies are baked into the base skill for health, damage and attack rating
- Can now summon 2 at skill level 20+
- Now casts an aura that grants allies flat fire damage instead of Holy Fire aura
Revive
- Revives are no longer bound by a duration
- Revive monster velocity decreased from +200% to +130%
¶ Poison and Bone Skills
Teeth
- Synergy with Energy added at 1% damager per Energy
- Skill synergies reduced from 15 to 13%
- Skill curve base damage increased by 110% by skill level 29+
Bone Spear
- Synergy with Energy added at 1% damager per Energy
- Skill synergies from 8% to 10%
- Can gain an additional projectile from magic/rare/crafted Wands and/or Necromancer heads
- Base damage increased by 40% by skill level 29+
Bone Spirit
- Damage curve increased by 100%
- Synergies increased from 8 to 10%
Poison Dagger
- Reworked into a single target high damage skill
- Poison duration is static at 3 seconds
- Does a small radius splash of poison damage around the target struck
Poison Explosion → Poison Volley
- Reworked into a bow/crossbow/throwing knife/throwing axe skill
- Uses attack speed
- Fires 2 projectiles base and gains an additional projectile for every 3 hard points points in Poison Nova capping out at 5 total
- Deals poison damage with a static length of 2 seconds
- Synergies increased from 15 to 20% with Poison Dagger and Poison Nova
Poison Nova
- Synergies increased from 10 to 15%
- Damage curve adjusted to gain more up front and a little less at higher levels in order to make the skill useful on aquisition
Bone Armor
- Grants 50 flat defense and 50 additional flat defense per level
Bone Wall
- Initial duration reduced from 24 seconds to 10 seconds
Bone Prison
- Initial duration reduced from 24 seconds to 10 seconds
Amplify Damage
- Flat enemy physical resistance reduction changed from 100% flat to 25% + 2% per soft level with a maximum of 100%
Weaken
- Physical damage de-buff reduced from -33 to -10% base still scaling by 1% per soft level
- Now also applies - enemy magic resistances at 15 + 2% per soft level capped at 100%
Decrepify
- Effect reduced from 50% to 25% total slow, damage, and negative enemy physical resistance