A flat damage bonus has been added to all physical skills to aid in the leveling process and smooth out bad luck finding new weapons.
- No longer costs mana to use
- Reduced damage added to attacks from Aura Value x6 to x4
- Radius capped at 30 or about the size of the screen
- Synergies reduced from 10 to 8% and 21 to 16%
- No longer requires Might
- Reduced damage added to attacks from Aura Value x5 to x4
- Synergies adjusted from 15% and 7% to 14% and 6%
- Radius capped at 30 or about the size of the screen
- Adjusted Holy Freeze attack rate slow from diminishing returns 25-60 to 5 + 1/lvl with a max of 50.
- Reduced damage added to attacks from Aura Value x6 to x4
- Radius capped at 30 or about the size of the screen
- No longer requires Holy Freeze
- Now damages all enemy types and no longer knocks them back
- Removed sparkling ground effect because it was causing crashes because enemies would produce it as well
- Now applies - enemy magic resistance while active base 10 + 1% per soft level
- Now requires Holy Shock
- Retuned so that its base is 30 + 1 per level until 25, then it gains 1 per 2 levels after.
- Base points increase -resistance bonus by ~5% per point.
- Defense reduction spread from 0-100 instead of 40-100.
- Flat thorns increased greatly at the 29+ curve.
- Increased flat amount by 1% per character level.
- Now provides 85% ED + 25% ED/lvl (was 185% ED + 15% ED/lvl)
- Now deals 10% reflected damage, reducing by 1% every 5 levels until 0% at lvl30 (was 8% and 1% every 3 levels until 1% at lvl1)
- Fanaticism Synergy replaced with Zeal
- Added personalized melee splash effect called Sanctified Blood.
- Sanctified Blood deals physical damage based on it's skill curve and has synergy with Zeal and Redemption as well as an additional 1% damage per 10 HP. It has no direct weapon scaling, but will scale with paladin auras (might, concentration, fanaticism)
Note: This is part of an ongoing effort to slowly remove the need for a splash charm from the game. The skill has not been balanced with splash charm in mind and is intended to be played without it
- Now requires Sacrifice instead of Smite and is a prerequisite for Zeal
- Now requires Charge
- Level requirement increased to 18 to make room for skill changes
- Does a physical hit and spawns 3 projectiles that circle with a few frames of delay between them, adding an additional 25% of weapon damage as fire, cold, and lightning.
- Initial hit carries all weapon effects.
- Spawned projectiles do not proc CTC or Leech.
- Scaling added to the base skill: 20 + 5 per level.
- Synergies changed from Resist Fire, Coldm Lightning, and Salvation to Holy Fire, Freeze, Shock, and Conviction.
- Synergies are 4% for the 3 elemental auras, and 8% for Conviction
- Level requirement increased to 24 to make room for skill changes
- Now damages all enemy types
- Can now fire an additional projectile when wearing a magic/rare/crafted Scepter or Auric Shield with the +1 Holy Bolt Projectiles Property
- Damage curve adjusted at skill levels 24+ to scale into Hell difficulty
- Synergies reduced from 50 to 30% due to the skill being able to now damage all enemy types
- Synergies have been changed to Holy Bolt and Prayer (was Vigor and Blessed Aim)
- No longer requires Conversion
- Casting Delay is skill only and lasts 0.3 seconds
- Synergy for Lightning increased to 15 from 7%
- Synergy for Holy Bolts increased to 20 from 10%
- Holy bolts now correctly scale with magic mastery
- Conversion has been reworked into a new skill, Shield Throw
- Shield Throw is a physical damage skill that bounces between enemies. 5 bounces + 1/5 lvls
- Synergies include Smite and Holy Shield
- Requires Smite, level 12, and a shield to be equipped
- Does not scale with weapon damage of any kind (equipped weapon, %ED, +elemental weapon damage, etc.) nor does it trigger weapon reliant effects (CB, DS, leech, CtC)
- Scales with Attack Speed and physical Paladin auras (Might, Concentration, Fanaticism)
- Added synergy to Zeal and Sacrifice for flat min/max magical damage to help with physical resistant enemies
- Magic Damage Synergy is 25 flat per point into each skill
- Damage curve increased by 1 for smite added damage.
- Defense% per level changed from 15% at all levels to 15% per base level and 3% per soft level.
- New synergy added. The additional flat Smite damage granted by Holy Shield now receives a %bonus from Shield Throw
- Now requires Shield Throw