A flat damage bonus has been added to all physical skills to aid in the leveling process and smooth out bad luck finding new weapons.
Holy Fire
- Radius capped at 30 or about the size of the screen
- Synergies reduced from 10 to 8% and 21 to 16%
- No longer requires Might
Holy Freeze
- Radius capped at 30 or about the size of the screen
- Adjusted Holy Freeze attack rate slow from diminishing returns 25-60 to 5 + 1/lvl with a max of 50.
Holy Shock
- Radius capped at 30 or about the size of the screen
Sanctuary
- No longer requires Holy Freeze
- Now damages all enemy types and no longer knocks them back
- Removed sparkling ground effect because it was causing crashes because enemies would produce it as well
- Now applies - enemy magic resistance while active base 10 + 1% per soft level
Conviction
- Now requires Holy Shock
- Retuned so that its base is 30 + 1 per level until 25, then it gains 1 per 2 levels after.
- Base points increase -resistance bonus by ~5% per point.
- Defense reduction spread from 0-100 instead of 40-100.
- Flat thorns increased greatly at the 29+ curve.
- Increased flat amount by 1% per character level.
Vengeance
- Does a physical hit and spawns 3 projectiles that circle with a few frames of delay between them, adding an additional 25% of weapon damage as fire, cold, and lightning.
- Initial hit carries all weapon effects.
- Spawned projectiles do not.
- Synergies changed from Resist Fire, Coldm Lightning, and Salvation to Holy Fire, Freeze, Shock, and Conviction.
- Synergies increased from 2 to 10% for the 3 elemental auras, and to 15 from 10% for Conviction
Holy Bolt
- Now damages all enemy types
- Can now fire an additional projectile when wearing a magic/rare/crafted Scepter or Auric Shield with the +1 Holy Bolt Projectiles Property
- Damage curve adjusted at skill levels 24+ to scale into Hell difficulty
- Synergies reduced from 50 to 30% due to the skill being able to now damage all enemy types
Fist of the Heavens
- No longer requires Conversion
- Casting Delay is skill only and lasts 0.3 seconds
- Synergy for Lightning increased to 15 from 7%
- Synergy for Holy Bolts increased to 20 from 10%
Holy Shield
- Added synergy to Zeal and Sacrifice for flat min/max magical damage to help with physical resistant enemies
- Magic Damage Synergy is 25 flat per point into each skill
- Damage curve increased by 1 for smite added damage.
- Defense% per level changed from 15% at all levels to 15% per base level and 3% per soft level.