A flat damage bonus has been added to all physical skills to aid in the leveling process and smooth out bad luck finding new weapons.
Holy Fire
- Radius capped at 30 or about the size of the screen
- Synergies reduced from 10 to 8% and 21 to 16%
- No longer requires Might
Holy Freeze
- Radius capped at 30 or about the size of the screen
Holy Shock
- Radius capped at 30 or about the size of the screen
Sanctuary
- No longer requires Holy Freeze
- Now damages all enemy types and no longer knocks them back
- Removed sparkling ground effect because it was causing crashes because enemies would produce it as well
- Now applies - enemy magic resistance while active base 10 + 1% per soft level
Conviction
Vengeance
- Vengeance reworked to apply scaling tri elemental damage based on skill level and synergies and works with the splash charm
- No longer reliant on weapon damage for elemental damage
- Synergies changed from Resist Fire, Coldm Lightning, and Salvation to Holy Fire, Freeze, Shock, and Conviction.
- Synergies increased from 2 to 10% for the 3 elemental auras, and to 15 from 10% for Conviction
Holy Bolt
- Now damages all enemy types
- Can now fire an additional projectile when wearing a magic/rare/crafted Scepter or Auric Shield with the +1 Holy Bolt Projectiles Property
- Damage curve adjusted at skill levels 24+ to scale into Hell difficulty
- Synergies reduced from 50 to 30% due to the skill being able to now damage all enemy types
Fist of the Heavens
- No longer requires Conversion
- Casting Delay is skill only and lasts 0.3 seconds
- Synergy for Lightning increased to 15 from 7%
- Synergy for Holy Bolts increased to 20 from 10%
Holy Shield
- Added synergy to Zeal and Sacrifice for flat min/max magical damage to help with physical resistant enemies
- Magic Damage Synergy is 25 flat per point into each skill
- Damage curve increased by 1 for smite added damage.