- Added the scaling splash back to the earlier levels because the penalty wasn't balancing it out enough.
- Fix the cube recipe for splash charm upgrades
Unstoppable Force
Early game scaling was keeping this skill in 1-shot boss territory all the way to the middle of nightmare.
- Now gains 5% damage per level until 14
- Now gains 10% damage per level from 15-24
- Now gains 15% damager per level from 25+
- Increased delay per hit by 1 frame
Winter's Gambit
The chaos is too chaotic. 🤣 This prevents the skill from targeting things off the screen unless you go directly vertical, and helps a bit with the targeting.
- Reduced target seek range from 20 yards to 16
- Reduce synergy from 10% to 8%
- Fix tooltip to show 75% weapon damage like it should
Chasm break
Whoopsies.
- Fix broken timing, missile size, damage delays.
- Fix capping at level 20 with hard points.
Carnage
- Missile damage reduced by about 25%
- Fix 1H Weapon item upgrade 25% ED / 25 AR to use 5 instead of 10 for upgrade counter.
- Fix Nef Rune Stack visual only being a single rune.
- Fixed Countess and Summoner dropping each other's keys.
- Fix Fortitude runes being added to helm crashing game.
- Fix Madawcs Fury targeting requiring a nearby corpse on controller.
- Fix Blade Fury mana cost being double what was intended.
- Fix backwards strings on splash charm damage.
- Fix rune translations for krKR to properly indicate stack instead of ash
- Fix
"~Pick Up~"
text for all rune stacks and translations.
- Fix unstacked runes text, #s and pick up translations.
- Fix a few missing %%'s in .jsons I found.