¶ Magic Arrow, Cold Arrow, and Fire Arrow
- Now fire one arrow at base level, then gain an additional arrow at level 3 and every 3 soft points after, up to 9 arrows.
- The three central arrows can leech and trigger effects.
¶ Exploding Arrow and Freezing Arrow
- Now fire one arrow at base level, then gain an additional arrow at 10 and 20 soft points, up to 3 arrows.
- Only the central arrow can leech and trigger effects.
- Now gains 10-70% velocity as it levels.
¶ Werewolf and Werebear Charge Skills
- Feral Rage and Maul now start with 2 maximum charges, gain one charge at level 4 and every 3 hard points thereafter, and cap at 10 charges.
- Increased attack-rating scaling to 50% base and 15% per level.
- Charges now grant 1% Crushing Blow each, plus scaling attack speed and enhanced damage per charge.
- Removed the movement-speed bonus and direct base damage.
- Each charge now grants 2% Life Steal and 2% enemy Physical Resistance reduction.
- Added charge-based Enhanced Damage and -Enemy Defense per Hit, both scaling with skill level.
- Reduced attack-rating scaling to 20% base and 10% per level.
- Mana cost now starts at 5 and increases by 1 per level.
- Now applies the same -20% enemy Poison Resistance effect as Rabies.
- Reduced poison duration to 0.4 seconds and substantially increased poison damage.
- Increased synergy scaling from 10% to 13%, increased attack-rating scaling, and added a physical-damage curve.
- Increased the starting mana cost to 2.
- Updated several Druid tooltips for clearer, more consistent stat and mana-cost presentation.
- Fixed the slow tooltip to use the slow calculation instead of the damage-percent calculation.
- Increased projectile velocity from 16 to 20.
- Added one starting projectile.
- Reduced synergy scaling from 13% to 10% and increased the damage curves, for an overall damage increase of about 40%.
- Reduced mana-cost scaling to 0.5 per level.
- Fixed the Fire Path level field.
- Updated its fire damage-over-time curve to match Armageddon.
- Fixed a chance-to-cast crash.
- Updated the requested visuals, casting overlays, skill icons, and icon colors.
- Low-quality items no longer drop.
¶ Standard of Heroes
- Added a recipe to reverse the Standard of Heroes transformation into a Standard of Terror using a Town Portal book.
¶ Quivers and Bolt Cases
- Removed leftover craft quiver and bolt-case recipes.
- Added rare quiver/bolt-case rerolls: one quiver or bolt case plus a Gem Bag (20 credits).
- Added unique quiver/bolt-case rerolls: one quiver or bolt case plus a Gem Bag (50 credits).
- Added unique quivers and bolt cases to unique recycle recipes.
- Replaced the existing mod and vanilla Sunder recipes with Renewed Sunder recipes.
- Renewed Sunders can roll elemental damage/pierce or skills, Magic Find/Gold Find, Life/Mana/Defense, movement/recovery/stats, reduced or removed resistance penalties, and IAS/FCR.
- Added recipes to convert each Renewed Sunder back to its Latent version.
- Sunder carry limits now allow one of each Sunder.
Arrows of Enfeeblement
- Added a level-45 bow quiver with magic damage, pierce, slow, and a chance to cast Weaken.
Grip of the Faithful
- Added +2-3 to Shield Throw.
Pull of Darkness
- Changed +2 to All Skills to +2 to Necromancer Skills.
- Changed +3 random skills to +2 random skills.
- Added +2 to Bone Spear.
Boneshade
- Changed +3-5 to Bone Spear to +1-3.
- Changed +3-5 to Teeth to +5-7.
Devil's Advocate
- Changed +3 random skills to +2 random skills.
- Added +3 to Bone Spear.
Reaper's Trophy
- Changed +2 to All Skills to +1 to Necromancer Skills.
- Added +2 to Poison and Bone Skills, 20% FCR, and level 3-4 Redemption Aura when equipped.
- Removed Slain Monsters Rest in Peace.
Flames of the Sanctuary
- Moved to an endgame crossbow quiver.
- Increased fire damage and added a Scorchveil chance to cast.
Kurast Bolts
- Updated to improve elemental ranged build options.
Kuko Shakaku
- Updated to improve elemental ranged build options.
Razortail
- Updated to improve elemental ranged build options.
Hellclap
- Updated to improve elemental ranged build options.
Gale Song
- Updated to improve elemental ranged build options.
Bluebeard
- Updated to improve elemental ranged build options.
Hellrack
- Updated to improve elemental ranged build options.
Wightslayer
- Updated to improve elemental ranged build options.
Quiver/Bolt Case of Pestilence
- Updated to improve elemental ranged build options.
Maadi's Set
- Split the 50% All Resistances 2-piece bonus into 25% 2-piece and 25% 4-piece bonuses.
- Raised item/equip levels across the set and moved the extra Bone Spear projectiles from the 5-piece bonus to Maadi's Soul.
Raven's Set
- Rebalanced the set for smoother progression and level-80 full-set completion while retaining its overall endgame power.
- Redistributed partial and full-set resistances, defense, skills, Raven hits, Faster Cast Rate, and level requirements across its pieces.
- Changed: +100% Chance Items Roll Magic or Better (was +20%)
- Added: +10% Life stolen per hit
- Added: +50% Damage to Demons
- Removed: +25% Chance Items Roll Magic or Better
- Removed: +45% Chance Items Roll Magic or Better
- Changed: Replenish +30 Life per 10 Seconds (was +20 10)
- Added: +100% Enhanced Weapon Damage
- Added: +20% Physical Damage Reduction
- Base Item: Demonhide Sash [X]
- Properties:
- Changed: +5 Mana after each Kill (was +7)
- Added: +5 Life after each Kill
- Removed: Replenish +6 Life per 10 Seconds
- Set Bonuses:
- Changed: +25% to All Resistances (4 Items) (was +10% 4)
- Added: +10% Magic Resistance (5 Items); +50% Damage to Demons (2 Items)
- Removed: +35% Chance Items Roll Magic or Better (5 Items)
- Base Item: Lacquered Plate [E]
- Properties: +1.5% Chance Items Roll Magic or Better (Based on Character Level) (was +1.12%)
- Set Bonuses: +10% Magic Resistance (3 Items); +100% Damage to Demons (2 Items); +100% Damage to Demons (4 Items)
- Base Item: Mirrored Boots [E]
- Properties: Added +1 to All Skills; removed -20 to Dexterity and Requirements Reduced By -20%
- Set Bonuses: +1 to All Skills (2 Items); +50% Damage to Demons (3 Items); +50% Damage to Demons (4 Items)
- Base Item: Armet [E]
- Properties: Added +0.5 to Maximum Weapon Damage (Based on Character Level); removed +0.5 to Energy (Based on Character Level)
- Set Bonuses: +10% to All Resistances (4 Items); +20% Increased Attack Speed (2 Items)
- Base Item: Ring
- Properties: Removed Vendor Prices Reduced By 5-10%
- Set Bonuses: +50% Damage to Demons (2 Items); +50% Damage to Demons (4 Items)
- Base Item: Gothic Sword [X]
- Properties: Removed Drain -1 to -5 Life per 10 Seconds
- Added: +2 to Necromancer Skill Levels
- Added: +3 to Summon Resist (Necromancer Only)
- Removed: +2 to Revive (oskill)
- Removed: +7 to Skeleton Mastery (oskill)
- Removed: +20% Cold Damage Absorbed
- Removed: +20% Lightning Damage Absorbed
- Base Item: Demonhide Armor [X]
- Properties: +1-2 to Summoning Skills (Necromancer Only) (was +1-3)
- Set Bonuses: +1 to Necromancer Skill Levels (2 Items); +50% Mana Regeneration (4 Items); Replenish +10 Life per 10 Seconds (3 Items); removed +50 to Mana (4 Items)
- Base Item: Demonhide Boots [X]
- Set Bonuses: Cannot Be Frozen (3 Items) (was 5)
- Base Item: Grand Crown [X]
- Properties: +25-50% Enhanced Defense (was +100%); added +3 to Terror (Necromancer Only)
- Set Bonuses: +50% Chance Items Roll Magic or Better (4 Items) (was +35% 4); added Attacker Takes Damage of 50 (2 Items)
- Base Item: Ring
- Properties: +25% Mana Regeneration (was +50-75%); added Replenish +10 Life per 10 Seconds; removed +1 to Mana (Based on Character Level) and +8-15% to All Resistances
- Set Bonuses: +10% to All Resistances (4 Items); +5% to All Resistances (2 Items)
- Base Item: Sexton Trophy [X]
- Properties: Added +2 to Fire Golem (Necromancer Only) and 20% Chance to cast level 20 Hydra when struck; removed +2 Defense (Based on Character Level) and 20-30% Increased Chance of Blocking
- Set Bonuses: +10% Physical Damage Reduction (3 Items) (was +20% 4); added Physical Damage Reduced By 5 (2 Items)
- Herald can now spawn in Terror Zones for non-DLC installs as well as Lord of Destruction.
- Terror Zones no longer force a fixed weather state or interfere with natural lighting and weather transitions.
- Removed the purple tint from Terror Zones.
- Launcher darkening options will need corresponding adjustment.
- Cleaned up the floor layout in the expanded Maggot Lair.
- Corrected Sacred Blood's maximum-Life synergy tooltip: it now correctly states 1% damage per 10 maximum Life.
- Corrected an unsigned 32-bit value warning in skill descriptions.
- Fixed how several summon skills work with a controller for ease of use