- Adds in support for stash search extension
- Removed obsolete mainmenupanelHD.json causing positioning problems for D2RLoader, verified no issues non-loader launch visually
- Adjusted Mark of the Wolf to give 20% Deadly Strike and 4% Avoidance instead of AR and Life
- Updated many unique pelts stats and names
- Frozen Orb
- Reduced explosion radius of individual bolts from 5 to 3
[!Note]
These bolts were way overperforming in big groups, if this doesn't tone it down enough then we will start adjusting the curves down.
- Raise Skeleton
- Adjusted health to sane values, updated tooltips formula to reflect the true health the summons have.
- Raise Skeletal Mage
- Adjusted health to sane values, updated tooltips formula to reflect the true health the summons have.
[!Note]
This little rabbit hole + some advice from Ben and a post from celestialray has shown we have a severe over-stat problem with all minions attack rating and defense we will address in a later pull request and patch.
- Adjusted the crafted sunder recipe so it prevents craft instead of "poofs" the newly crafted charm if you have one in your inventory/personal stash already
- Recipe now uses a conversion orb instead of gem bag
- Created a new sunder all property
- All Uber bosses now have mephisto monprop (30ias/30fcr/sunder all)
- Bishibosh
- Removed Fire immunity in Normal and Nightmare.
- Replaced Fire Enchanted with Multishot.
- Boneash
- Removed Cold immunity in Normal, Nightmare, and Hell.
- Replaced Magic Resistant with Lightning Enchanted.
- Coldworm the Burrower
- Removed Cold immunity in Normal, Nightmare, and Hell.
- Replaced Magic Resistant with Lightning Enchanted.
- Fire Eye
- Removed Fire immunity in Hell.
- Replaced Fire Enchanted with Strong.
- Witch Doctor Endugu
- Removed Fire immunity in Normal and Nightmare.
- Replaced Fire Enchanted with Mana Burn.
- The Tormentor (not currently in use)
- Removed Fire immunity in Normal, Nightmare, and Hell.
- Removed Lightning immunity in Normal, Nightmare, and Hell.
- Replaced Magic Resistant + Fire Enchanted with Mana Burn + Cold Enchanted.
- The Cow King
- Removed Lightning immunity in Normal.
- Replaced Magic Resistant with Strong.
- Added Fast as a third modifier.
- Remains Lightning immune in Nightmare and Hell.
- Axe Dweller (not currently in use)
- Removed Fire immunity in Normal, Nightmare, and Hell.
- Replaced Magic Resistant + Fire Enchanted with Strong + Fast + Curse.
- Betsy, The Cow Queen
- Removed Lightning immunity in Normal.
- Replaced Magic Resistant with Mana Burn.
- Remains Lightning immune in Nightmare and Hell.
- Cleaned up in game menu's obsolete information
- Added sunder charm information tab
- Warlock +skill tab prefixes now have a light purple color transform on grand charms instead of no color transform.
- Unique Colossal Jewels
- Removed the CTC skills as all but 1 were broken or unwanted and the 1 desirable skill was the only jewel anyone wanted.
- Added sunder to these jewels to match their corresponding elements as a source of sunder to free up a charm slot or give to your mercenary so they can do damage to immune enemies too.
- Physical Damage jewel was reduced to 75-100% EWD and 20-40 Min/Max from 100-150 and 30-50
- Increased the gold find %
[!Note]
Probably going to revisit these in the future when I have more time/motivation because I want to create a minion related one with an aura that only affects friendly monsters and buffs them in some manner, or gives an oSkill similar to the warlock death mark
- Moved the portal locations in A2 town slightly north outside of the inner square
- Adjusted bolt/quiver amounts at each vendor as they had triple the inventory allocated due to a typo
- Fixed the skill description typo for Fissure's damage display
- Fixed several typos in the files, formulas, and lint issues