- Remove locked chests from being spawnable objects and hopefully removing the need for keys to unlock said chests.
- Fix Hephasto Normal and Hell rune drop tier to high(was low).
- Updated in game gem table with chaos onyx stats
- Updated in game rune table to reflect the ber rune change
- Update in game enchanting information with +2 random warlock skill enchant recipe
- Added color codes for steam deck and other platforms relying on _profilelv
- d3m3vilurr added the superscript into base items to easy detect item grade. -inspired by KOR user community,
- Add custom sprites and rearranged the layout of the 3 DLC tabs.
I don't foresee most of the vanilla sunder crafts to be used but they are enabled now. Phys is definitely the outlier of being useful. Now players have a choice of a sunder with a large - self res penalty and a bonus to damage, or a sunder with no res penalty and rolls random affixes (skillers included) but not the inherent bonus included. These recipes will likely get a total overhaul at a later date.
- Enabled the vanilla sunder recipe but changed it to use the mod specific gems
- Pack size reduced on Quillrats, Slingers, and Skeleton archers especially in Hell (Act 5 around Shenk and other bottle-necked zones should be lighter in density as a result)
- Quillrats missile speed given a slight boost
- Quillrats, Skeletons, Fallens, and Zombies are now more aggressive
- Monsters in hell now have more scaling attack rating and damage
- Harold Thorns Aura has been reworked into Holy Freeze
- Substantial flat slow at 75% multiplier
- Substantial tick damage at flat 1250 at 0 cold resistance
- Uber Ancients skills damage increased
- Uber Ancients elemental convictions to -200 from -130
- Uber Ancients base minimum resistances to 80
- Uber Ancients life multiplier down by about 25%
- Adjusted the zombies without chance to add poison to their attacks, they now have chance to add poison to their attacks similar to zombie5.
- The poison hits harder as the difficulties goes up
¶ Andariel
- Increased Andy's base spell levels from 1 to 5, bring an antidote
- Increased Andys base attack poison damage
- Andy no longer has negative fire res, she now just has 0 fire res until hell at which point she has 66 fire res to match her others
Truly the bane of all new players. Cold arrow functionally renders most low level characters too slow to react to the lightning fast Talon and other nearby monsters.
- Swapped Cold Arrow for Fire Arrow
- Swapped added dmg in nightmare/hell to fire too
- Increased Nightmare/Hell added cold damage a bit
- Now has Fallen Shamans, Corrupted Rogues, and Afflicted
- Adds Betsy the Cow Queen to the paddock with the Cow King
- She is a copy/paste of the King at the moment until we have time to do some Reimagining of her skills and visuals. There are plans.
Made into a proper spider forest. Part of the area and monster tweaking that is ongoing.
- Now has Spiders + Mosquitos
- Now has Spiders + Mosquitos
- Now has Spiders + Mosquitos
- Enabled -enemy magic res to roll on large charms
- Did not enable magic skill damage % until the magic skills of other classes is reviewed
- Enabled Warlock skill tabs to roll on gloves
- Enabled +1-3 any Warlock skill to roll on large charms
- Enabled +2-5 any Warlock skill to roll on amulet/circlets/belts/rings
- Petmax changed to lvl instead of blvl (any level vs base levels)
- Petmax changed to lvl instead of blvl (any level vs base levels)
- Petmax changed to lvl instead of blvl (any level vs base levels)
- Delay changed from 32 frames(1.2seconds) to 15 (.6 seconds)
- Delay lowered from 50 frames(2s) to 15 frames(.6s)
- Delay lowered from 45 frames(1.8s) to 25 frames(1s)
Sources of slow have been largely reduced, lowering this to bring it into line.
- Lowering its movement and attack slowing to 25% to match Decrepify
- Pet cap is 4
- Begins at 1 and gains +1 per 8 levels in any combination of Summon Goatman, Summon Defiler, Summon Tainted, and Demonic Mastery
- Damage transfer capped to 50%
- Adjusted damage scaling so they benefit from tiered scaling via skill level curve instead of flat linear lvl*2 so they aren't helpless without crushing blow
Initial fire penetration was given without too much testing. Scaling it back to within reason.
- Adjusted fire penetration to 5% + 1% per Demonic Mastery bonus level
- Fix Corpse Fields spawning the wrong monster
- Fix Sanctuary causing hit recovery
- Fix Sanctuary pulling enemies towards you
- Change waypointspanelhd to use a definition instead of a reference due to clients in other languages failing to be the proper color on occasion
- Fix Summon Dire Wolf max pet count again.
- Fix Valkyrie Prerequisite to be Slow Missiles instead of Inner Sight
- Fix Runestar unique magic pierce
- Fix row layout of monstats.txt for demon pets
- Fix Chasm Break, Carnage, Tectonic Slam having no leech as this was not intended, it appears a change to missiles broke/fixed something else.
- Fix A3 merc not using buff spells properly
- Fix Charged Bolt Sentry showing the wrong skill as a synergy
- Fix color code on obsolete gems back to red
- This was a much larger increase than intended going from 2.1.2 to 3.0.0
- It is essentially a hel + el that leaves your returned item superior.
- Can drop anywhere a shadow orb can with a slightly higher frequency
- This includes non-DLC as I didn't want them left out of the new orb.

- Has a 3% chance to drop from Harold enemies (DLC ONLY)
- Much more improved chance for them to drop Jewelry class loot
- Charms, Rings, Amulets, Infusion Assemblage and Conversion Orbs
- To keep their Vanilla loot theme, have a higher % Sunder drop rate than other TZ mobs that can drop them.
- Special Harold only class that gives them a 3% chance to drop the new Orb of Renewal and 1% chance to drop Orb of Shadows in addition to the jewelry class chances.
- 1% Chance to drop Uber Ancient statue based on act encountered (Follows Act Boss Drops for location)
- Uniques: 5 added, 3 removed, 45 modified
- Sets: 0 added, 0 removed, 1 modified
- Runewords: 0 added, 0 removed, 0 modified
- Base Items: 0 added, 0 removed, 0 modified
Show Unique Changes
Amulet
- Base Item: Amulet
- Item Level: 80
- Required Level: 85
- Rarity: 2
- Properties:
- +1 to Max Traps
- +1-2 to Traps (Assassin Only)
- +10-20% to Dexterity
- +15-20% Increased Attack Speed
- -20 to -30% to All Resistances
- -5-10% to All Enemy Elemental Resistances
Sword
¶ Harrogaths Last Stand
- Base Item: Colossus Sword [E]
- Item Level: 85
- Required Level: 88
- Rarity: 1
- Properties:
- +10 to Carnage (oskill)
- +150-250 to Minimum Weapon Damage
- +2 to Maximum Weapon Damage (Per Character Level)
- +30-50% Increased Attack Speed
- +300-400% Enhanced Weapon Damage
- +5 to Melee Mastery (oskill)
- -15-25% to Enemy Physical Damage Resistance
- 15% Chance to cast level 10 Burst of Speed when you Kill an Enemy
- Requirements Increased By 50%
Voodoo Heads
- Base Item: Overseer Skull [E]
- Item Level: 70
- Required Level: 75
- Rarity: 1
- Properties:
- +150-200% Enhanced Defense
- +2-3 to Necromancer Skill Levels
- +2-3 to Summoning Skills (Necromancer Only)
- +5 to Concentration (oskill)
- +6 to Max Skeleton Warriors
- -6 to Max Skeletal Mages
- Requirements Increased By 50%
- Base Item: Succubus Skull [E]
- Item Level: 70
- Required Level: 75
- Rarity: 1
- Properties:
- +150-200% Enhanced Defense
- +2-3 to Necromancer Skill Levels
- +2-3 to Summoning Skills (Necromancer Only)
- +5 to Conviction (oskill)
- +6 to Max Skeletal Mages
- -6 to Max Skeleton Warriors
- Requirements Increased By 50%
- Base Item: Overseer Skull [E]
- Item Level: 83
- Required Level: 87
- Rarity: 1
- Properties:
- +2-3 to Max Skeletal Mages
- +2-3 to Max Skeleton Warriors
- +2-3 to Necromancer Skill Levels
- +20-30% to All Resistances
- +200-300% Enhanced Defense
- +3 Random Necromancer Skill
- -10% Increased Maximum Life
Voodoo Heads
- Basilisk's Kiss
- Nihlathak's Spirit
- Prayer for the Dying
Amulet
- Base Item: Amulet
- Properties:
- Changed:
- 9% Chance to cast level 25 Miasma Chains on striking (was 4% 19)
Axe
- Base Item: Military Pick [N]
- Properties:
- Added:
- -5% to Enemy Physical Damage Resistance
- Base Item: Crowbill [X]
- Properties:
- Added:
- -5-10% to Enemy Physical Damage Resistance
- Base Item: War Spike [E]
- Properties:
- Added:
- -10% to Enemy Physical Damage Resistance
- Base Item: Crowbill [X]
- Properties:
- Added:
- -5% to Enemy Physical Damage Resistance
- Base Item: Champion Axe [E]
- Properties:
- Added:
- -15% to Enemy Physical Damage Resistance
- Base Item: Military Pick [N]
- Properties:
- Added:
- -5% to Enemy Physical Damage Resistance
- Base Item: Military Pick [N]
- Properties:
- Added:
- -15% to Enemy Physical Damage Resistance
Grimoire
- Base Item: Compendium [N]
- Properties:
- Changed:
- +10-15% Increased Attack Speed (was +15-20%)
- Added:
- Removed:
- +3-5 Life after each Kill
- Base Item: Possessed Grimoire [X]
- Properties:
- Changed:
- +1 to Warlock Skill Levels (was +2-3)
- +1 to Weaken (oskill) (was +2-3)
- Base Item: Forgotten Volume [E]
- Properties:
- Added:
- +1 to Demon Skills (Warlock Only)
- Removed:
- +1 to Chaos Skills (Warlock Only)
- Base Item: Burnt Text [X]
- Properties:
- Added:
- +2-3 to Chaos Skills (Warlock Only)
- Removed:
- +2-3 to Demon Skills (Warlock Only)
- Base Item: Forgotten Volume [E]
- Properties:
- Removed:
- +15-25% to Magic Skill Damage
¶ The Branded Tome
- Base Item: Tome [N]
- Properties:
- Base Item: Dark Tome [X]
- Properties:
- Changed:
- +10-15% Increased Attack Speed (was +15-20%)
- Added:
- Removed:
- Base Item: Occult Codex [E]
- Properties:
- Changed:
- Adds 50-80 Weapon Damage (was 30-50)
- Base Item: Blasphemous Compendium [E]
- Properties:
- Added:
- +2 to Demon Skills (Warlock Only)
- Removed:
- +2 to Chaos Skills (Warlock Only)
- Base Item: Possessed Compendium [X]
- Properties:
- Added:
- +1-2 to Demon Skills (Warlock Only)
- Removed:
- +1-2 to Chaos Skills (Warlock Only)
- Base Item: Occult Tome [E]
- Properties:
- Added:
- +1 to Demon Skills (Warlock Only)
- Removed:
- +1 to Chaos Skills (Warlock Only)
Hand to Hand
- Base Item: Suwayyah [E]
- Properties:
- Changed:
- -15-20% to Enemy Cold Resistance (was -25-30%)
- Base Item: Battle Cestus [E]
- Properties:
- Changed:
- +15-20% to Fire Skill Damage (was +25-30%)
- Base Item: Hatchet Hands [N]
- Properties:
- Changed:
- +1 to Martial Arts (Assassin Only) (was +1-2)
- Base Item: Wrist Sword [E]
- Properties:
- Changed:
- +15-20% to Lightning Skill Damage (was +10-20%)
- -10-15% to Enemy Lightning Resistance (was -10-20%)
Knife
- Base Item: Mithril Point [E]
- Properties:
- Changed:
- Slows Target by 10% (was 25%)
- Base Item: Dagger [N]
- Properties:
- Added:
- -5-10% to Enemy Physical Damage Resistance
- Base Item: Rondel [X]
- Properties:
- Added:
- -15% to Enemy Physical Damage Resistance
- Base Item: Poignard [X]
- Properties:
- Added:
- -10% to Enemy Physical Damage Resistance
- Base Item: Dirk [N]
- Properties:
- Added:
- -5% to Enemy Physical Damage Resistance
Mace
- Base Item: Morning Star [N]
- Properties:
- Added:
- -5% to Enemy Physical Damage Resistance
- Base Item: Morning Star [N]
- Properties:
- Added:
- -5% to Enemy Physical Damage Resistance
- Base Item: Knout [X]
- Properties:
- Added:
- -5-10% to Enemy Physical Damage Resistance
- Base Item: Morning Star [N]
- Properties:
- Added:
- -5-8% to Enemy Physical Damage Resistance
- Removed:
- Base Item: Scourge [E]
- Properties:
- Added:
- -5-10% to Enemy Cold Resistance
- -5-10% to Enemy Physical Damage Resistance
- Base Item: Devil Star [E]
- Properties:
- Added:
- -5-10% to Enemy Physical Damage Resistance
- Base Item: Scourge [E]
- Properties:
- Added:
- -10% to Enemy Physical Damage Resistance
- Base Item: Flail [N]
- Properties:
- Added:
- -5-8% to Enemy Physical Damage Resistance
- Base Item: Flail [N]
- Properties:
- Added:
- -5% to Enemy Physical Damage Resistance
Polearm
- Base Item: Poleaxe [N]
- Properties:
- Changed:
- +80-100% Enhanced Weapon Damage (was +50-70%)
- Added:
- 8% Chance to cast level 5 Battle Orders on striking
- Base Item: Lochaber Axe [X]
- Properties:
- Added:
- -10% to Enemy Physical Damage Resistance
Scepter
- Base Item: Rune Scepter [X]
- Properties:
- Changed:
- -10-15% to Enemy Magic Resistance (was -15-125%)
Sword
- Base Item: Ataghan [E]
- Properties:
- Added:
- -10-15% to Enemy Physical Damage Resistance
- Base Item: Zweihander [X]
- Required Level: 55 (was 61)
- Properties:
- Changed:
- +10% Life stolen per hit (was +12%)
- +20% Chance of Open Wounds (was +50%)
- Added:
- Removed:
- +2 to Barbarian Skill Levels
- Base Item: Elegant Blade [E]
- Properties:
- Added:
- -15% to Enemy Physical Damage Resistance
- Base Item: Espandon [X]
- Properties:
- Added:
- -5-10% to Enemy Physical Damage Resistance
- Base Item: Champion Sword [E]
- Properties:
- Added:
- -10-15% to Enemy Physical Damage Resistance
Show Set Changes
Warlock's Exploration
- Changed: +1 to Warlock Skill Levels (was +2)
- Base Item: Diadem [E]
- Set Bonuses:
- Changed:
- +1 to Warlock Skill Levels (4 Items) (was +2 4)