- Warp can now be cast on left click
- Update NHD so all 3 novas can damage one target.
- Update Glacial Orb Arrow collision so that it can spawn on walls and impassable terrain.
- Fixed leap attack not dealing AoE damage
- Made tectonic slam projectile faster
- Now scales holy bolts with magic mastery
- Can now be used with all melee weapon types but wands/orbs
- Teleport can now be cast on left click
- Removed cap/uncapped synergies and adjusted synergies and skill curves slightly to compensate and improve late game scaling
- Damage increased to be a usable primary spell
- Gains additional projectiles and travels further with level
- Fixed tooltip lying about damage
- Note: There is a slight discrepancy between char sheet and tooltip damage due to how accurate these calcs are for damage over time
- Damage increased to be competitive with other options
- Fire trail should now properly deal damage
- Travels faster and no longer stops when hitting a large enemy
- Chance for knockback reduced from 50% to 10%
- Now uses a scaling mana curve
- Late game damage increased
- Now uses a scaling mana curve
- Damage increased to be a usable area clear spell
- Gains additional projectiles with level
- No longer gains stun duration from arctic blast
- Now uses a scaling mana curve
- NHD down to 10 from 25
- Late game damage increased
- Late game damage increased
- NHD down to 15 from 25
- Overall damage decreased
- Fixed fire trail damage not scaling
- Now gains 1 second duration per level
- Late game damage increased
- Now gains 1 second duration per level
- Twister skill tooltip updated to reflect correct damage.
- Chill limit of the pet actions set to above where actions stop entirely.
- Base movement speed increased.
- Firestorm skill tooltip updated to reflect correct damage.
- Chill limit of the pet actions set to above where actions stop entirely.
- Base movement speed increased.
- Pet damage growth has been placed on the correct damage type. No longer flat instead of %
- Curve increased slightly
- Shockwave skill tooltip updated to reflect correct damage.
- Chill limit of the pet actions set to above where actions stop entirely.
- Base movement speed increased.
- Removed bugged and unworking monster property
- Made 99% likely to run from enemies that attack them, can't do 100 because it breaks.
- Level 23+ damage curve increased
- Level 23+ damage curve increased
- Gains 1% magic skill damage per base level.
- Grants Miasama Bolt an extra projectile every 5 base levels up to 5 total.
- All skills relying on this passive for AoE and duration have been made into bonus growth instead of requiring base points.
- Miasma chains and bolt cloud and duration and abyss size now correctly gain the bonuses the tooltip of this skill shows at the time it shows them.
- Base radius changed from 7-9 to a flat 8.
- Cooldown increased slightly up to 1 from 0.6 second.
- Level 23+ damage curve increased
- Update tooltip to reflect hardcoded 5 + (2 * base level - 1) growth for damage to demons.
- Added splash bandaid until we can rework skills
- Synergy with Blood Boil now works properly, tooltip shows the correct damage, and synergy is 15%
- Radius increased slightly 6/8/10 at level breakpoints from 4/6/8 to better match visual.
Making the missile itself smaller/larger breaks the visual so yay.
- Lethargy fixed tooltip wording
- All Act 3 mercenaries now have their own elemental enchant which also gives a small amount of resistance piercing
- This enchant does not stack with sorc's enchant
- Each A3 merc now primarily casts fireball/glacial spike/chain lightning and occasionally a spell unique to their element that deal increased damage.
- Icicle Barrage: A series of frost bolts form and are sent out in a wave
- Fire Twisters: Several fire twisters dealing damage in an area
- Lightning Nova: A lightning projectile is sent out that explodes into a small nova
- Improved A3 merc damage scaling for all skills
- Improved A3 merc skill level scaling for all skills. All start at level1 and will gain +1 level every other level (max skill level 43 at level100 before gear)
- Now useable in NM in addition to Hell but still only drop in Hell.
- Cleaned up random large number of duplicate potions
- Removed erroneous items from staff mod vendors
- Uniques: 0 added, 0 removed, 11 modified
- Sets: 0 added, 0 removed, 0 modified
- Runewords: 0 added, 0 removed, 0 modified
- Base Items: 0 added, 0 removed, 0 modified
Show Unique Changes
Body Armor
- Base Item: Wire Fleece [E]
- Properties:
- Changed:
- 20-30% Increased Chance of Blocking (was 30%)
- Added:
- +30% Faster Hit Recovery
- +500 Defense
- Cannot Be Frozen
Crafted Sunder Charm
- Base Item: cs2
- Properties:
- Added:
- Removed:
- -65 to -45% Magic Resistance
- Base Item: cs2
- Properties:
- Added:
- -10% Physical Damage Reduction
- Removed:
- -20 to -10% Physical Damage Reduction
- Base Item: cs2
- Properties:
- Added:
- Removed:
- -90 to -70% Cold Resistance
- Base Item: cs2
- Properties:
- Added:
- -70% Lightning Resistance
- Removed:
- -90 to -70% Lightning Resistance
- Base Item: cs2
- Properties:
- Added:
- Removed:
- -90 to -70% Fire Resistance
- Base Item: cs2
- Properties:
- Added:
- Removed:
- -90 to -70% Poison Resistance
Jewel
- Base Item: Jewel
- Properties:
Pelt
- Base Item: Totemic Mask [X]
- Properties:
- Changed:
- Requirements Increased By 100% (was 50-100%)
Sword
- Base Item: Balrog Blade [E]
- Properties:
- Changed:
- +150-255 to Minimum Weapon Damage (was +150-300)
¶ The Grandfather
- Base Item: Colossus Blade [E]
- Properties:
- Changed:
- +150-255 to Minimum Weapon Damage (was +150-300)
- Now accepts a combination of any 5 weapon/armor pieces + ID tome instead of requiring matching bases.
- Disabled affix left in place on accident that could cause them to roll level required 99
- Fix warlock mana regen time frame to match other classes.
- Disable Hellfire from Chronicle as it isn't ID-able.
- Shadow Warrior/Master skill AI changes to reflect correct skill type