- Updated description to more accurately describe the skill behavior
- Added splash property
- Added base 50% FRW and gains player bonuses to FRW as well as 5% per level up to a cap of 175% total.
- Made flying to match other pets.
¶ Shadow Warrior & Shadow Master
- Added base 50% FRW and gains player bonuses to FRW as well as 5% per level up to a cap of 175% total.
- Made flying to match other pets.
- Synergy with Lycanthropy now gives 2% PDR every 3 base points capping at 16% instead of 3% every 8 points capping at 15%
- Reduced early level growth and added it into the later levels to try and curb the excessive early game clear
- Cold tagged the twisters
- Reduce NHD on the Twisters so it isn't gimping cold elemental build so hard.
- Reduced early level growth and added it into the later levels to try and curb the excessive early game clear
- Fire tagged the firestorms
- Re-curved the skill higher because the recent change to the damage synergy did too much harm to his output
- Made him somewhat smarter but the laziness is an engine limit to his AI for now, gave him a catch up speed boost.
- Updated to reflect it gives a bonus damage % to the warriors and mages instead of flat
- Health bonus increased to 12 from 8
- Gives a hard point synergy of 1% open wounds per 5 points to warriors
- Adjusted damage calculation so splash will work correctly.
- Mob takes 100% of tooltip, secondaries take 50%
- Per level health bonus starts at 10 instead of 5
- AI delay updated to 5 for all difficulties
- AI Delay normalized so they are now smarter in all difficulties and not just Hell.
- Per level health bonus starts at 10 instead of 5
- Defense base and per level down to 15 and 3 from 30 and 5
- Defense base and per level down to 20 and 4 from 45 and 6
- Defense base and per level down to 25 and 5 from 60 and 9
- Buffed based PDR % to 5 from 0%, still caps at 25%
- Fix damage scaling with his skills.
- Removed Stun and Berserk from useable skills.
- No longer has melee attack and his self-cast skills do the damage in the tooltip.
- Cleave range increased, cleave radius scales like warlocks 10 + lvl until full circle.
- Frenzy duration increased to 20 seconds baseline and gains 2 seconds per level.
- Added tooltip information about frenzy duration and FRW as well as cleave radius
- Added synergy with Engorge at 8%
- Blood Boil synergy down to 10% from 15%
- Visual only change from floating gas blimp to an Imp along with icons.
- SnowCo Patch 3.1.2 - Move Calc 1 to Calc 3 where it should be, no gameplay impact.
- Toned down his aggressiveness slightly so he will stop standing in place after teleport/warp or aggro'ing a pack and just casting non stop while eating damage.
- Freeze now scales at 50 + lvl * 3 / 25 or roughly base of 2 seconds + 1 second per 8 levels instead of not existing.
¶ Uber Ancients and their summons
- SnowCo patch 3.1.2 - Update entries so that any spells present they've cast when they die are killed with them.
- SnowCo patch 3.1.2 - Update Warlock Sigils to normalize and lower sound effects volume.
- Sprites updated to include text for easy visual identification for color-blind users. Been meaning to do this for a while.
- SO socketing
- CR Corruption
- IN Infusion
- AS Assemblage
- CV Conversion
- SH Shadows
- RE Renewal
- SnowCo patch 3.1.2 - Update vanilla sunder recipes to match live patch.
- Changed the ilvl result to a flat 69 instead of 69% of input item ilvl
- Uniques: 0 added, 0 removed, 1modified
- Sets: 1 added, 1 removed, 3 modified
- Runewords: 0 added, 0 removed, 1 modified
Show Unique Changes
Magic Xbow Quiv
- Base Item: z02
- Properties:
- Changed:
- +25% Piercing Attack (was +15%)
Show Set Changes
Sines Psionics
- +1 to All Skills
- +20% Increased Attack Speed
- +10% Physical Damage Reduction
- +100 to Life
- +100% Enhanced Weapon Damage
- +30% to All Resistances
- Cannot Be Frozen
- Slows Target by 10%
- Base Item: Mithril Coil [E]
- Item Level: 75
- Required Level: 75
- Rarity: 7
- Properties:
- +150-250% Enhanced Defense
- +2 Defense (Based on Character Level)
- +5-10% Cold Damage Absorbed
- +5-10% Fire Damage Absorbed
- +5-10% Lightning Damage Absorbed
- Set Bonuses:
- +1 to All Skills (2 Items)
- +10% Physical Damage Reduction (3 Items)
- +25% to All Resistances (4 Items)
- Base Item: Mythical Sword [E]
- Item Level: 66
- Required Level: 70
- Rarity: 7
- Properties:
- +200-300% Enhanced Weapon Damage
- -10-15% to Enemy Physical Damage Resistance
- Adds 100-200 Weapon Magic Damage
- Level 5-10 Conviction Aura When Equipped
- Set Bonuses:
- +30% Increased Attack Speed (2 Items)
- 5% Chance to cast level 10 Static Field on striking (3 Items)
- Adds 50-150 Weapon Damage (4 Items)
- Base Item: Ghost Armor [X]
- Item Level: 50
- Required Level: 50
- Rarity: 7
- Properties:
- +150-250% Enhanced Defense
- Level 5-10 Holy Freeze Aura When Equipped
- Physical Damage Reduced By 10-20
- Set Bonuses:
- +10% Magic Resistance (2 Items)
- 5% Chance to cast level 30 Frozen Armor when struck (3 Items)
- Base Item: War Boots [X]
- Item Level: 40
- Required Level: 40
- Rarity: 7
- Properties:
- +1 to Warp (oskill)
- +100-200% Enhanced Defense
- +20-30% Faster Run/Walk Speed
- Level 3-5 Cleansing Aura When Equipped
- Set Bonuses:
- +30% Cold Resistance (3 Items)
- +30% Fire Resistance (3 Items)
- +30% Lightning Resistance (4 Items)
- +30% Poison Resistance (2 Items)
Bul-Kathos' Children
- Base Item: Colossus Blade [E]
- Item Level: 80 (was 60)
- Required Level: 85 (was 75)
- Base Item: Colossus Sword [E] (was Mythical Sword [E])
- Item Level: 80 (was 60)
- Required Level: 85 (was 66)
Lords of Hell
- Base Item: Harpoon [X]
- Properties:
- Added:
- -10-15% to Enemy Lightning Resistance
Panda's Polar Adventure
¶ Panda's Sash
- Base Item: Sash [N]
- Item Level: 25 (was 6)
- Required Level: 35 (was 12)
- Properties:
- Changed:
- Removed:
- 20% Chance to cast level 20 Tornado when struck
- Set Bonuses:
- Added:
- 10% Chance to cast level 20 Tornado on striking (3 Items)
¶ Panda's Mitts
- Base Item: Leather Gloves [N] (was Bramble Mitts [E])
- Item Level: 12 (was 25)
- Required Level: 12 (was 45)
- Properties:
- Changed:
- +1 to Arctic Claws (oskill) (was +2-5)
- +10% Increased Attack Speed (was +30%)
- Set Bonuses:
- Added:
- +20% Increased Attack Speed (3 Items)
- +4 to Arctic Claws (oskill) (2 Items)
¶ Panda's Pelt
- Base Item: Alpha Helm [X]
- Required Level: 50 (was 55)
- Properties:
- Changed:
- +1 to Polar Bear (oskill) (was +2-4)
- Removed:
- Set Bonuses:
- Added:
- Cannot Be Frozen (3 Items)
Show Runeword Changes
- The state conflict between Summon Tainted and the aura on this item causes the Tainted to die. Investigation shows it is also a vanilla problem. Just changing the runeword for now.
- Properties:
- Added:
- Removed:
- Level 4-8 Resist Fire Aura When Equipped
¶ QoL and Misc
- Swapped Standard of Heroes back to quest type because of steam achievement which disables it from being sold so--
- Add Standard of Terror as an item for spawning DClone
Standard of Heroes + Tome of Town Portal
- Swap key places so they are in the correct order in DLC tabs
- Update Player Inventory Panel and Weapon Swap back to top and still working with click
- Left/Right aligned merc window text because it likes to overlap
- Update "Damage Taken Goes to Mana" to "Damage Taken Added to Mana" wording
- Update all non-Amazon classes to correctly animate when using Strafe
- Prismatic Amulet recipe re-introduced for Steam Achievement
Magic Amulet + Amethyst + Topaz + Sapphire + Emerald + Ruby + Diamond
- Fix Crystal Sword Auto Prefix
- Fix Crystal Sword not showing ilvl
- Fix Pet icon display order
- Fix Bolt Case of Slaying pierce
- Fix A3 merc Ice Wave collision to float and casting visuals to ice based
- Fix Other A3 merc spells to do ice/fire/lightning cast animations respectively
- Fix Shaman in normal Baal wave 1 to remove fire immunity
- Fix Sigil of Lethargy showing a positive value for enemy PDR
- Fix Frost Nova showing enchant damage added to the missile
- Fix a typo on a diablo ire lowend sprite causing it to not load
- Fix "Large Font" mode inventory and stash going off screen and breaking
- Fix Mirrored Blades hold to cast on controller
- Fix Zeal to stick to targets on controller? Dunno, placebo most likely.
- Fix Korlics Fury typo in range adjust used from parent skill
- Fix Crescendo not having a method of obtainment
Quiver of Slaying + Ist Rune + Ral Rune + Rare Jewel + Ruby
- Fix Scorchveil CtC dealing more damage than intended
- Fix Darkfear unique showing up in chronicle
- Fix duplicated charm prefix spawnable on crafts causing level 99 requirement
- Fix Darkfear Armet being chronicle enabled resulting in it not being completable (vanilla-only still)
- Fix Scorchveil CTC skill damage shift causing it to do 90% more damage than intended
- Fix Data Version mismatch error introduced by the 04/01/2026 SnowCo patch adding an extra file check
- Fix infinite gambling, again, I swear for real this time, no lie, I really mean it
- Fix throwing items still occasionally being unsellable, for sure yep, totally not going to come back