- Now uses attack animation and frames for cast, significantly reducing the "stand around and die" time from use.
- The goal eventually will be to turn it into a proper missile skill.
- Now uses attack animation and frames for cast, significantly reducing the "stand around and die" time from use.
- The goal eventually will be to turn it into a proper missile skill.
¶ Summon Shadow Master
- The crash related to Shadow Warrior attempting to use this skill has been fixed by returning it to the original base pettype and aitype
- Remove duration from tooltip as they last until S & E
- Tooltip updated to show the correct AR% given by the first point
- Tooltip updated to show the correct damage to player bonus before the second application of mastery after the aura is activated.
- Tooltip updated to show the correct damage to player bonus before the second application of mastery after the aura is activated.
- Tooltip updated to show the correct damage to player bonus before the second application of mastery after the aura is activated.
- Tooltip updated to reflect the correct damage and synergy application
You still have to cast another hex or S&E and rejoin if you want to update the damage after adding a point to a synergy and the skill is cast but the level unchanged.
- Removed Death Mark Crushing Blow synergy
- Added Demonic Mastery Open Wounds synergy
- From PR:
-
Why? Because Crushing Blow is annoying and asking a skill to max 5 skills (Goat/Mastery/Engorge/Blood Oath/Death Mark) isn't nice.
- Health link targets increased from 2 to 6 to 4 to 9
- Icon colorization removed
- Uniques: 10 added, 0 removed, 17 modified
- Sets: 0 added, 0 removed, 0 modified
- Runewords: 0 added, 0 removed, 0 modified
- Base Items: 0 added, 0 removed, 0 modified
Show Unique Changes
Bow Quiver
- Base Item: aqv
- Item Level: 43
- Required Level: 45
- Rarity: 2
- Properties:
- +10-15% to Fire Skill Damage
- +15% Increased Attack Speed
- +30-50% Fire Resistance
- 10% Chance to cast level 10 Blaze when you Kill an Enemy
- Adds 15-50 Weapon Fire Damage
- Replenishes quantity
- Base Item: aqv
- Item Level: 25
- Required Level: 30
- Rarity: 2
- Properties:
- +10% Deadly Strike
- +15% Increased Attack Speed
- +20-30 to Maximum Weapon Damage
- +5-10% Life stolen per hit
- +5-10% Mana stolen per hit
- Replenishes quantity
- Base Item: aqv
- Item Level: 70
- Required Level: 70
- Rarity: 1
- Properties:
- +15% Piercing Attack
- +20% Increased Attack Speed
- +40-80% Cold Resistance
- -10-20% to Enemy Cold Resistance
- Level 10-15 Holy Freeze Aura When Equipped
- Replenishes quantity
- Base Item: aqv
- Item Level: 12
- Required Level: 15
- Rarity: 2
- Properties:
- +10% Increased Attack Speed
- +10-20 to Maximum Weapon Damage
- +5-10 to Minimum Weapon Damage
- -4 to Light Radius
- 10% Chance to cast level 1 Dim Vision on striking
- Replenishes quantity
- Base Item: aqv
- Item Level: 90
- Required Level: 90
- Rarity: 1
- Properties:
- +1-2 to All Skills
- +20% Increased Attack Speed
- +20% Piercing Attack
- +30-50 to Minimum Weapon Damage
- +50-80 to Maximum Weapon Damage
- -10-20% to Enemy Physical Damage Resistance
- Replenishes quantity
Crossbow Quiver
- Base Item: cqv
- Item Level: 70
- Required Level: 70
- Rarity: 1
- Properties:
- +30% Piercing Attack
- -15-25% to Enemy Lightning Resistance
- 10% Chance to cast level 20 Lightning Bolt on striking
- Adds 1-200 Weapon Lightning Damage
- Level 10-15 Holy Shock Aura When Equipped
- Replenishes quantity
- Base Item: cqv
- Item Level: 90
- Required Level: 90
- Rarity: 1
- Properties:
- +1-2 to All Skills
- +15% Increased Attack Speed
- +35% Piercing Attack
- -15-20% to All Enemy Elemental Resistances
- Adds 25-250 Weapon Cold Damage
- Adds 25-250 Weapon Fire Damage
- Adds 25-250 Weapon Lightning Damage
- Replenishes quantity
- Base Item: cqv
- Item Level: 25
- Required Level: 30
- Rarity: 2
- Properties:
- +10-15% to Magic Skill Damage
- +20% Piercing Attack
- +5 Life after each Kill
- Adds 10-15 Weapon Damage
- Adds 20-30 Weapon Magic Damage
- Replenishes quantity
- Base Item: cqv
- Item Level: 43
- Required Level: 45
- Rarity: 2
- Properties:
- +10% Physical Damage Reduction
- +100-200 Defense
- +15-20% Deadly Strike
- +25% Piercing Attack
- +30-50% Enhanced Weapon Damage
- Replenishes quantity
- Base Item: cqv
- Item Level: 12
- Required Level: 15
- Rarity: 2
- Properties:
- +15% Piercing Attack
- +20-30 to Life
- +20-30 to Maximum Weapon Damage
- -10% Increased Attack Speed
- 5% Chance to cast level 5 Burst of Speed when you Kill an Enemy
- Replenishes quantity
Amazon Bow
- Base Item: Grand Matron Bow [E]
- Properties:
- Changed:
- +200-300 to Maximum Weapon Damage (was +100-300)
Bow
- Base Item: Crusader Bow [E]
- Properties:
- Changed:
- +200-250 to Maximum Weapon Damage (was +100-200)
Club
- Base Item: Tyrant Club [E]
- Properties:
- Changed:
- +100-120 to Maximum Weapon Damage (was +80-120)
Sword
¶ The Grandfather
- Sprite Updated
- Base Item: Colossus Blade [E]
- Properties:
- Added:
- +150-250% Enhanced Weapon Damage
- Removed:
- Ethereal (Cannot be Repaired)
¶ Quiver and Bolt Enhancement
- Updating Arrows/Bolts to be Normal/Magic/Rare/Unique.
- Defined new affixes just for bolts/arrows.
- Arrows/Bolts can be gambled, and still bought from vendors.
- Vendors will sell magic rarity arrows/bolts in the later acts of normal.
- Can Orb of Infusion a normal or magic arrow/bolt to make it rare
- Hel+El or Orb of Renewal will reset all arrows/bolts to normal rarity.
- Renewal does not apply superior, just acts as a Hel + El recipe.
Adds some (debatable) quality of life recipes for when you hit 99 runes in a stack.
Forces you to pay 1 rune more than the conventional 2->1 upgrade recipe,
but saves clicks (ctrl-shift-rightclick moves 3 at a time to the cube).
Preview of inserted recipes:
RUNE UPGRADE - 9 El-Rune = Nef-Rune | input: "r01,qty=9" | output: r04
RUNE UPGRADE - 9 Eld-Rune = Eth-Rune | input: "r02,qty=9" | output: r05
RUNE UPGRADE - 9 Tir-Rune = Ith-Rune | input: "r03,qty=9" | output: r06
RUNE UPGRADE - 9 Nef-Rune = Tal-Rune | input: "r04,qty=9" | output: r07
RUNE UPGRADE - 9 Eth-Rune = Ral-Rune | input: "r05,qty=9" | output: r08
RUNE UPGRADE - 9 Ith-Rune = Ort-Rune | input: "r06,qty=9" | output: r09
RUNE UPGRADE - 9 Tal-Rune = Thul-Rune | input: "r07,qty=9" | output: r10
RUNE UPGRADE - 9 Ral-Rune = Amn-Rune | input: "r08,qty=9" | output: r11
RUNE UPGRADE - 9 Ort-Rune = Sol-Rune | input: "r09,qty=9" | output: r12
RUNE UPGRADE - 9 Thul-Rune = Shael-Rune | input: "r10,qty=9" | output: r13
RUNE UPGRADE - 9 Amn-Rune = Dol-Rune | input: "r11,qty=9" | output: r14
RUNE UPGRADE - 9 Sol-Rune = Hel-Rune | input: "r12,qty=9" | output: r15
RUNE UPGRADE - 9 Shael-Rune = Io-Rune | input: "r13,qty=9" | output: r16
RUNE UPGRADE - 9 Dol-Rune = Lum-Rune | input: "r14,qty=9" | output: r17
RUNE UPGRADE - 9 Hel-Rune = Ko-Rune | input: "r15,qty=9" | output: r18
RUNE UPGRADE - 9 Io-Rune = Fal-Rune | input: "r16,qty=9" | output: r19
RUNE UPGRADE - 9 Lum-Rune = Lem-Rune | input: "r17,qty=9" | output: r20
RUNE UPGRADE - 9 Ko-Rune = Pul-Rune | input: "r18,qty=9" | output: r21
RUNE UPGRADE - 9 Fal-Rune = Um-Rune | input: "r19,qty=9" | output: r22
RUNE UPGRADE - 9 Lem-Rune = Mal-Rune | input: "r20,qty=9" | output: r23
RUNE UPGRADE - 9 Pul-Rune = Ist-Rune | input: "r21,qty=9" | output: r24
RUNE UPGRADE - 9 Um-Rune = Gul-Rune | input: "r22,qty=9" | output: r25
RUNE UPGRADE - 9 Mal-Rune = Vex-Rune | input: "r23,qty=9" | output: r26
RUNE UPGRADE - 9 Ist-Rune = Ohm-Rune | input: "r24,qty=9" | output: r27
RUNE UPGRADE - 9 Gul-Rune = Lo-Rune | input: "r25,qty=9" | output: r28
RUNE UPGRADE - 9 Vex-Rune = Sur-Rune | input: "r26,qty=9" | output: r29
RUNE UPGRADE - 9 Ohm-Rune = Ber-Rune | input: "r27,qty=9" | output: r30
RUNE UPGRADE - 9 Lo-Rune = Jah-Rune | input: "r28,qty=9" | output: r31
RUNE UPGRADE - 9 Sur-Rune = Cham-Rune | input: "r29,qty=9" | output: r32
RUNE UPGRADE - 9 Ber-Rune = Zod-Rune | input: "r30,qty=9" | output: r33
- CRAFT ITEM - Normal Arrows & Orb of Infusion = Rare Arrows
- CRAFT ITEM - Magic Arrows & Orb of Infusion = Rare Arrows
- CRAFT ITEM - Rare Arrows & Orb of Conversion = Unique Arrows
- CRAFT ITEM - Any Arrows & Hel Rune & EL Rune = Normal Rarity Arrows
- CRAFT ITEM - Any Arrows & Orb of Renewal = Normal Rarity Arrows
- CRAFT ITEM - Rare Arrows & Orb of Renewal & Orb of Infusion = Rerolled Rare Arrows
- CRAFT ITEM - Rare Arrows & Hel Rune & El Rune & Orb of Infusion = Rerolled Rare Arrows
- CRAFT ITEM - Normal Bolts & Orb of Infusion = Rare Bolts
- CRAFT ITEM - Magic Bolts & Orb of Infusion = Rare Bolts
- CRAFT ITEM - Rare Bolts & Orb of Conversion = Unique Bolts
- CRAFT ITEM - Any Bolts & Hel Rune & EL Rune = Normal Rarity Bolts
- CRAFT ITEM - Any Bolts & Orb of Renewal = Normal Rarity Bolts
- CRAFT ITEM - Rare Bolts & Orb of Renewal & Orb of Infusion = Rerolled Rare Bolts
- CRAFT ITEM - Rare Bolts & Hel Rune & El Rune & Orb of Infusion = Rerolled Rare Bolts
- Herald Holy Freeze aura no longer grants them cold damage to their melee/ranged physical attacks due to double dipping engine problems causing unmanageable damage.
- Purple overlay and fanfare noise on zone entry has been removed.
- Cow King Leathers set Cow King morph is now the correct monster
- Fix some unique weapons whose max damage bonus could roll lower than min damage bonus